Design problem exploration

dc.contributor.advisor Seda McKilligan
dc.contributor.author Creeger, Samantha
dc.contributor.department Industrial Design
dc.date 2019-08-21T10:20:30.000
dc.date.accessioned 2020-06-30T03:15:05Z
dc.date.available 2020-06-30T03:15:05Z
dc.date.copyright Wed May 01 00:00:00 UTC 2019
dc.date.embargo 2001-01-01
dc.date.issued 2019-01-01
dc.description.abstract <p>The problem generation space is a critical stage in the design process that reflects the outcome of a solution. However, limited research has been conducted on problem space within design education to aid in the creative process. Within the problem generation space, there are multiple alternative views to reframe a problem statement which ultimately impact the solution. More novel problem statements have reflected an increase in unique concepts. By providing a toolset for students to diversify their problems, new perspectives of the problem are taken into the idea generation space. Research has identified heuristics that frame a problem, which have found to be helpful.</p> <p>Two studies are provided to understand the relationship between heuristics and reframed statements. Study 1 analyzed students’ reframed statements without the aid of heuristics. Sixteen strategies were observed in this classroom study. In Study 2, a digital tool with twelve identified strategies were used to provide a randomized selection for implementation. Design and engineer students were used in a classroom study; each completed three strategies to compare the outcomes. The goal of Study 2 was to identify whether the students implemented the strategies and how they used each within their statements. A complementary aim was to understand how much diversity was created among the new problems after strategy use. The research reported in this paper uncovers certain strategies that performed superior in various conditions amongst other strategies within the problem generation space.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/etd/16991/
dc.identifier.articleid 7998
dc.identifier.contextkey 14820884
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath etd/16991
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/31174
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/etd/16991/Creeger_iastate_0097M_17908.pdf|||Fri Jan 14 21:08:54 UTC 2022
dc.subject.disciplines Art and Design
dc.subject.keywords Cognitive strategies
dc.subject.keywords Design education
dc.subject.keywords Design heuristics
dc.subject.keywords Problem exploration
dc.title Design problem exploration
dc.type article
dc.type.genre thesis
dspace.entity.type Publication
relation.isOrgUnitOfPublication 13ea11b0-3073-4ee8-a192-b7d1844c0359
thesis.degree.discipline Human Computer Interaction
thesis.degree.level thesis
thesis.degree.name Master of Science
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