Situational identities: This & something else

Abstract
This thesis utilizes interactive art to explore the construction of identity through the lens of digital posthumanism. It explores the dynamic relationship between humans, technology, and the environment in the realm of aesthetic and social experiences. My artworks take shape as digital interactive art systems challenging traditional aesthetics by actively involving viewers in the creation and interpretation process, blurring the boundaries between an artist, artwork, and audience. This notion of interactive and performative practice is rooted in Fluxus Art, and participatory practice extends it by inviting viewers to contribute actively, emphasizing collaboration and co-authorship. In the context of posthuman neuroaesthetics, these art forms extend beyond passive observation, prompting embodied interactions and evoking unique neural responses. By considering the entangled relationships between bodies, technologies, and the environment, my works invite reflection on embodiment, identity, and agency within the posthuman, post-digital condition. Through the lens of cyberfeminism and with an interdisciplinary approach, integrating art, technology, and the humanities, I consider the influential interplay between interactive and participatory art, posthumanism, and human behavior in general as related to socio-cultural practices and the multiplicity of situated identities.
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