Puzzle assembly training: Real world vs. virtual environment

dc.contributor.author Vance, Judy
dc.contributor.author Carlson, Patrick
dc.contributor.author Gilbert, Stephen
dc.contributor.author Vance, Judy
dc.contributor.author Gilbert, Stephen
dc.contributor.department Mechanical Engineering
dc.contributor.department Virtual Reality Applications Center
dc.contributor.department Psychology
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.contributor.department Mechanical Engineering
dc.date 2019-07-18T06:47:00.000
dc.date.accessioned 2020-06-30T06:02:52Z
dc.date.available 2020-06-30T06:02:52Z
dc.date.copyright Sun Jan 01 00:00:00 UTC 2012
dc.date.embargo 2014-11-11
dc.date.issued 2012-03-01
dc.description.abstract <p>While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.</p>
dc.description.comments <p>This is a manuscript of a proceeding published as Oren, Mike, Patrick Carlson, Stephen Gilbert, and Judy M. Vance. "Puzzle assembly training: Real world vs. virtual environment." In <em>2012 IEEE Virtual Reality Workshops (VRW)</em>, pp. 27-30. IEEE, 2012. DOI: <a href="https://doi.org/10.1109/VR.2012.6180873" target="_blank">10.1109/VR.2012.6180873</a>. Posted with permission.</p>
dc.identifier archive/lib.dr.iastate.edu/me_conf/84/
dc.identifier.articleid 1083
dc.identifier.contextkey 6348406
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath me_conf/84
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/54927
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/me_conf/84/2012_Oren_PuzzleAssembly.pdf|||Sat Jan 15 02:10:49 UTC 2022
dc.source.uri 10.1109/VR.2012.6180873
dc.subject.disciplines Cognition and Perception
dc.subject.disciplines Ergonomics
dc.subject.disciplines Graphics and Human Computer Interfaces
dc.subject.disciplines Operational Research
dc.subject.keywords assembly
dc.subject.keywords virtual reality
dc.subject.keywords training
dc.subject.keywords haptics
dc.subject.keywords cognition
dc.title Puzzle assembly training: Real world vs. virtual environment
dc.type article
dc.type.genre conference
dspace.entity.type Publication
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