Puzzle assembly training: Real world vs. virtual environment
dc.contributor.author | Vance, Judy | |
dc.contributor.author | Carlson, Patrick | |
dc.contributor.author | Gilbert, Stephen | |
dc.contributor.author | Vance, Judy | |
dc.contributor.author | Gilbert, Stephen | |
dc.contributor.department | Mechanical Engineering | |
dc.contributor.department | Virtual Reality Applications Center | |
dc.contributor.department | Psychology | |
dc.contributor.department | Industrial and Manufacturing Systems Engineering | |
dc.contributor.department | Mechanical Engineering | |
dc.date | 2019-07-18T06:47:00.000 | |
dc.date.accessioned | 2020-06-30T06:02:52Z | |
dc.date.available | 2020-06-30T06:02:52Z | |
dc.date.copyright | Sun Jan 01 00:00:00 UTC 2012 | |
dc.date.embargo | 2014-11-11 | |
dc.date.issued | 2012-03-01 | |
dc.description.abstract | <p>While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.</p> | |
dc.description.comments | <p>This is a manuscript of a proceeding published as Oren, Mike, Patrick Carlson, Stephen Gilbert, and Judy M. Vance. "Puzzle assembly training: Real world vs. virtual environment." In <em>2012 IEEE Virtual Reality Workshops (VRW)</em>, pp. 27-30. IEEE, 2012. DOI: <a href="https://doi.org/10.1109/VR.2012.6180873" target="_blank">10.1109/VR.2012.6180873</a>. Posted with permission.</p> | |
dc.identifier | archive/lib.dr.iastate.edu/me_conf/84/ | |
dc.identifier.articleid | 1083 | |
dc.identifier.contextkey | 6348406 | |
dc.identifier.s3bucket | isulib-bepress-aws-west | |
dc.identifier.submissionpath | me_conf/84 | |
dc.identifier.uri | https://dr.lib.iastate.edu/handle/20.500.12876/54927 | |
dc.language.iso | en | |
dc.source.bitstream | archive/lib.dr.iastate.edu/me_conf/84/2012_Oren_PuzzleAssembly.pdf|||Sat Jan 15 02:10:49 UTC 2022 | |
dc.source.uri | 10.1109/VR.2012.6180873 | |
dc.subject.disciplines | Cognition and Perception | |
dc.subject.disciplines | Ergonomics | |
dc.subject.disciplines | Graphics and Human Computer Interfaces | |
dc.subject.disciplines | Operational Research | |
dc.subject.keywords | assembly | |
dc.subject.keywords | virtual reality | |
dc.subject.keywords | training | |
dc.subject.keywords | haptics | |
dc.subject.keywords | cognition | |
dc.title | Puzzle assembly training: Real world vs. virtual environment | |
dc.type | article | |
dc.type.genre | conference | |
dspace.entity.type | Publication | |
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relation.isAuthorOfPublication | a3a8c6a1-90cd-4fa0-9cf3-316a1535958d | |
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