Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces

dc.contributor.author Hoover, Melynda
dc.contributor.author Doty, Taylor
dc.contributor.author Renner, Alex
dc.contributor.author Zimmerman, Moriah
dc.contributor.author Knuth, Kimberly
dc.contributor.author Cherep, Lucia
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.contributor.department Psychology
dc.contributor.department Virtual Reality Applications Center
dc.contributor.other Gerontology
dc.contributor.other Human Computer Interaction
dc.date.accessioned 2022-01-07T18:01:26Z
dc.date.available 2022-01-07T18:01:26Z
dc.date.issued 2022-02-15
dc.description.abstract The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.
dc.description.comments This is a manuscript of the article Kelly, Jonathan W., Melynda Hoover, Taylor A. Doty, Alex Renner, Moriah Zimmerman, Kimberly Knuth, Lucia A. Cherep, and Stephen B. Gilbert. "Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces." IEEE Transactions on Visualization and Computer Graphics 28, no. 5 (2022): 2037-2046. DOI: 10.1109/TVCG.2022.3150475. Copyright 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Posted with permission.
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/VrO5Moaw
dc.language.iso en_US
dc.publisher IEEE
dc.source.uri https://doi.org/10.1109/TVCG.2022.3150475 *
dc.subject.disciplines DegreeDisciplines::Engineering::Operations Research, Systems Engineering and Industrial Engineering
dc.subject.disciplines DegreeDisciplines::Social and Behavioral Sciences::Psychology::Cognitive Psychology
dc.subject.disciplines DegreeDisciplines::Social and Behavioral Sciences
dc.subject.keywords Navigation
dc.subject.keywords Spatial cognition
dc.subject.keywords Virtual reality
dc.subject.keywords Teleporting
dc.subject.keywords Online data collection
dc.title Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces
dc.type Article
dspace.entity.type Publication
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