What would my avatar do? Video games and risky decision making

dc.contributor.advisor Robert West
dc.contributor.author Bailey, Kira
dc.contributor.department Psychology
dc.date 2018-08-11T17:44:43.000
dc.date.accessioned 2020-06-30T02:43:47Z
dc.date.available 2020-06-30T02:43:47Z
dc.date.copyright Sun Jan 01 00:00:00 UTC 2012
dc.date.embargo 2013-06-05
dc.date.issued 2012-01-01
dc.description.abstract <p>Several decades of research have established that video game experience is associated with differences in social information processing, visual-spatial processing, and cognitive control. Fewer studies have examined the relationship between video game experience and risky decision making outside of the gaming environment. The current set of studies examined the hypothesis that video game experience is associated with riskier decision making due to differential sensitivity to outcomes (i.e., reward, punishment). Study 1 was designed to explore the relationships between video game experience, risky decision making, and sensitivity to outcomes in a large sample of individuals. Study 2 was designed to investigate the association between individual differences in video game experience and the neural correlates of outcome sensitivity. Finally, Study 3 was designed to establish a causal relationship between immediate, brief experience with a video game and sensitivity to outcomes. The findings from the three studies indicate that video game experience is associated with differences in outcome sensitivity, but the relationship is complex and may depend on various factors, such as the genre of the video game and the presence of symptoms of pathological use. The data from the current set of studies should serve as a starting point for further research examining video games and risky decision making.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/etd/12595/
dc.identifier.articleid 3602
dc.identifier.contextkey 4186331
dc.identifier.doi https://doi.org/10.31274/etd-180810-2405
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath etd/12595
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/26784
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/etd/12595/Bailey_iastate_0097E_12826.pdf|||Fri Jan 14 19:25:02 UTC 2022
dc.subject.disciplines Behavioral Neurobiology
dc.subject.disciplines Cognitive Psychology
dc.subject.disciplines Other Psychology
dc.subject.disciplines Psychology
dc.subject.keywords decision making
dc.subject.keywords pathological video game use
dc.subject.keywords risk-taking
dc.subject.keywords video games
dc.title What would my avatar do? Video games and risky decision making
dc.type dissertation
dc.type.genre dissertation
dspace.entity.type Publication
relation.isOrgUnitOfPublication 796236b3-85a0-4cde-b154-31da9e94ed42
thesis.degree.level dissertation
thesis.degree.name Doctor of Philosophy
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