Spatial and Graphical Data Processing: Spatial Crowdsourcing and Quasi-Clique Enumeration

dc.contributor.author Hashemi, Hooman
dc.contributor.department Electrical and Computer Engineering
dc.contributor.majorProfessor Goce Trajcevski
dc.date 2021-06-02T13:42:23.000
dc.date.accessioned 2021-08-14T03:33:53Z
dc.date.available 2021-08-14T03:33:53Z
dc.date.copyright Wed Jan 01 00:00:00 UTC 2020
dc.date.embargo 2020-11-30
dc.date.issued 2021-01-01
dc.description.abstract <p>In this report, data processing in two realms, spatial and graphical, has been studied. In the first chapter of this work, we explain spatial crowdsourcing and how it incorporates the context of physical location and enables assignments of workers to tasks not only based on matching skills but also on the (relative) whereabouts in time. Most of the works in this field have assumed a kind of steadiness of the dynamic of the essential parameters that were used to generate the worker and task pairs. In this work, we address the problem of reassignment of workers and tasks pair due to a set of the abnormal situation which prevents worker(s) to accomplish their assigned tasks. We provide two solutions for this problem and observe the performance of each approach in terms of run time and achieving the objective goals. The results showed a trade-off between the accuracy and run time of the proposed solutions.</p> <p>In the second chapter of this report, we have work on graph data processing--Mining Largest Maximal Quasi-cliques. Quasi-cliques are dense incomplete subgraphs of a graph that generalize the notion of cliques. Quasi-clique enumeration is a robust method way to find the dense substructure of a graph. Since the quasi-clique enumeration is a challenging problem, we consider the enumeration of top-k degree-based quasi-clique in a graph. This chapter proves that this problem is NP-hard, and we provide a heuristic approach to count them. This chapter's experimental results indicate that our algorithm accurately enumerates quasi-cliques even faster than the state-of-the-art methods and can scale to large graphs than currently available methods.</p>
dc.format.mimetype PDF
dc.identifier archive/lib.dr.iastate.edu/creativecomponents/742/
dc.identifier.articleid 1720
dc.identifier.contextkey 20347577
dc.identifier.doi https://doi.org/10.31274/cc-20240624-1316
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath creativecomponents/742
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/8zn74Zxw
dc.source.bitstream archive/lib.dr.iastate.edu/creativecomponents/742/Spatial_and_Graphical_Data_Processing_Spatial_Crowdsourcing_and_Quasi_Clique_Enumeration.pdf|||Sat Jan 15 01:48:05 UTC 2022
dc.subject.disciplines Computational Engineering
dc.subject.disciplines Computer Engineering
dc.subject.disciplines Computer Sciences
dc.subject.disciplines Data Science
dc.subject.disciplines Electrical and Computer Engineering
dc.subject.disciplines Engineering
dc.subject.disciplines Operations Research, Systems Engineering and Industrial Engineering
dc.subject.disciplines Software Engineering
dc.subject.disciplines Systems Architecture
dc.subject.keywords Spatial Crowdsourcing
dc.subject.keywords Abnormality Detection
dc.subject.keywords Task Assignment
dc.subject.keywords Quasi-clique enumeration
dc.subject.keywords Spatial Data
dc.subject.keywords Graphical Data
dc.title Spatial and Graphical Data Processing: Spatial Crowdsourcing and Quasi-Clique Enumeration
dc.type article
dc.type.genre creativecomponent
dspace.entity.type Publication
relation.isOrgUnitOfPublication a75a044c-d11e-44cd-af4f-dab1d83339ff
thesis.degree.discipline Computer Engineering
thesis.degree.level creativecomponent
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