Augmented Reality and Motion Capture E-Shopping Usage for Apparel: Webcam Social Shopper

dc.contributor.author Kang, Ju-Young
dc.date 2018-10-19T06:25:32.000
dc.date.accessioned 2020-06-30T05:30:52Z
dc.date.available 2020-06-30T05:30:52Z
dc.date.issued 2013-01-01
dc.description.abstract <p>The Webcam Social Shopper is referred to as virtual dressing room software. It features augmented reality (i.e., an interactive method of combining live video with computergenerated data and visualizations) via a webcam and a motion capture system in which hand motions allow the users to virtually navigate backward or forward on-screen to choose clothing (Kincaid, 2009). Augmented Reality and Motion Capture (ARMC) e-shopping focuses on a virtual try-before-buying experience using a webcam (Kincaid, 2009).</p>
dc.identifier archive/lib.dr.iastate.edu/itaa_proceedings/2013/presentations/59/
dc.identifier.articleid 2432
dc.identifier.contextkey 11912293
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath itaa_proceedings/2013/presentations/59
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/50410
dc.relation.ispartofseries International Textile and Apparel Association (ITAA) Annual Conference Proceedings
dc.source.bitstream archive/lib.dr.iastate.edu/itaa_proceedings/2013/presentations/59/2013_ITAA_CB_025.pdf|||Sat Jan 15 01:03:29 UTC 2022
dc.subject.disciplines Fashion Business
dc.subject.disciplines Fashion Design
dc.subject.disciplines Fiber, Textile, and Weaving Arts
dc.subject.keywords Augmented reality
dc.subject.keywords motion capture
dc.subject.keywords webcam
dc.title Augmented Reality and Motion Capture E-Shopping Usage for Apparel: Webcam Social Shopper
dc.type event
dc.type.genre event
dspace.entity.type Publication
relation.isSeriesOfPublication 5d0f3f8c-2190-47b2-bb58-b59e2d1740d5
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