Network-Based Vehicle Collision Detection and Simulation

dc.contributor.author Wu, Liangshou
dc.contributor.author Oliver, James
dc.contributor.author Sannier, Adrian
dc.contributor.department Mechanical Engineering
dc.date 2019-07-18T06:28:06.000
dc.date.accessioned 2020-06-30T06:01:26Z
dc.date.available 2020-06-30T06:01:26Z
dc.date.copyright Sat Jan 01 00:00:00 UTC 2005
dc.date.embargo 2014-11-13
dc.date.issued 2005-09-01
dc.description.abstract <p>Vehicle driving simulation, collision detection, and collision simulation of rigid bodies are not new concepts in physical-based simulations, but the integration of all these techniques is a challenging and interesting topic. This paper implements a network-based vehicle collision detection and response simulation system that has all the components that are required by a vehicle driving simulation. It supports vehicle-to-scene and vehicle-to-vehicle collision detection and response simulation in real-time required by a human-in-the-loop driving simulation. Additionally, it supports collaborative driving simulations for multiple vehicles in the same virtual environment operated from different physical locations. A network-based collision server is developed to provide consistent and realistic collision response for vehicles that collide. Implementation testing shows that the network-based collision simulation can provide a real-time, realistic and robust system in a network with relatively small time lags, such as a LAN or a city-wide network. The implementation has demonstrated it can support simultaneous collision simulation with up to 32 vehicles operating at 150miles/h in a high speed local area network.</p>
dc.description.comments <p>This is a conference proceeding from <em>ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference </em>3 (2005): 1159, <a href="http://dx.doi.org/10.1115/DETC2005-85466" target="_blank">doi:10.1115/DETC2005-85466</a>. Posted with permission.</p>
dc.identifier archive/lib.dr.iastate.edu/me_conf/103/
dc.identifier.articleid 1111
dc.identifier.contextkey 6355882
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath me_conf/103
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/54743
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/me_conf/103/2005_Oliver_NetworkBased.pdf|||Fri Jan 14 18:17:58 UTC 2022
dc.source.uri 10.1115/DETC2005-85466
dc.subject.disciplines Computer-Aided Engineering and Design
dc.subject.disciplines Graphics and Human Computer Interfaces
dc.subject.keywords Virtual Reality Applications Center
dc.subject.keywords simulation
dc.subject.keywords networks
dc.subject.keywords traffic accidents
dc.title Network-Based Vehicle Collision Detection and Simulation
dc.type article
dc.type.genre conference
dspace.entity.type Publication
relation.isAuthorOfPublication 5ccf5963-e33d-4d89-a5ce-f3d4fc78e115
relation.isOrgUnitOfPublication 6d38ab0f-8cc2-4ad3-90b1-67a60c5a6f59
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