Designing visitor experience for open-ended creative engagement in art museums: A conceptual multi-touch prototype design

dc.contributor.advisor Lisa Fontaine Liu, Kegeng
dc.contributor.department Art and Design 2018-07-21T12:06:22.000 2020-06-30T02:50:34Z 2020-06-30T02:50:34Z Tue Jan 01 00:00:00 UTC 2013 2015-07-30 2013-01-01
dc.description.abstract <p>The popularity and influence of digital interaction in museum design has greatly increased along with developments of society and technology. Science museums and natural history museums treat digital interactions, such as multi-touch displays, as important tools in exhibition design that improve the interactivity of visitor experience through open-ended activities. Art museums, however, which mostly focus on displaying art collections and lack hands-on activities in exhibits, have yet to embrace this type of interactivity. The visitor experience in art museums is still relatively passive: their digital interactions are limited to catalogs of art history, which offer few opportunities for personal input. Furthermore, modern art is especially difficult for visitors to interpret and engage. This study is an attempt to address this gap in usage of interactive displays in art museums by introducing open-ended interactions as a way to engage visitors about modern art. It culminates in the design of a multi-touch application, What Inspires You?, to demonstrate possible approaches that can be used to enrich the visitor experience in art museums through educative perspectives. Museum education literature shows that constructivism is an effective theory for guiding interaction design to personalize visitors' learning experiences at museums. The conceptual prototype developed in this study is informed by constructivism and a way for art museums to help visitors bridge modern art and personal experience by engaging them with the inspirations that affect art creation and then allowing them to experiment with artistic expression themselves. The prototype combines concepts of museum interactivity, pedagogies of museum education, and multi-touch interface design to enhance dynamic experience so visitors can create their own unique learning experience. This prototype is a new potential approach that can help art museums to engage their visitors more effectively through open-ended interactivity.</p>
dc.format.mimetype application/pdf
dc.identifier archive/
dc.identifier.articleid 4566
dc.identifier.contextkey 5050399
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath etd/13559
dc.language.iso en
dc.source.bitstream archive/|||Fri Jan 14 19:55:30 UTC 2022
dc.subject.disciplines Art and Design
dc.subject.disciplines Art Education
dc.subject.disciplines Other History of Art, Architecture, and Archaeology
dc.subject.keywords constructivism
dc.subject.keywords human computer interaction
dc.subject.keywords multi-touch interface
dc.subject.keywords museum interactivity
dc.subject.keywords open-ended interactivity
dc.subject.keywords visitor experience
dc.title Designing visitor experience for open-ended creative engagement in art museums: A conceptual multi-touch prototype design
dc.type article
dc.type.genre thesis
dspace.entity.type Publication thesis Master of Fine Arts
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