The cognitive implications of virtual locomotion with a restricted field of view Kelly, Jonathan Marsh, William Kelly, Jonathan Dark, Veronica Oliver, James Oliver, James
dc.contributor.department Psychology 2018-02-15T04:12:28.000 2020-06-30T06:24:45Z 2020-06-30T06:24:45Z Sun Jan 01 00:00:00 UTC 2012 2014-10-27 2012-02-09
dc.description.abstract <p>A study was conducted to examine the impact, in terms of cognitive demands, of a restricted field of view (FOV) on semi-natural locomotion in virtual reality (VR). Participants were divided into two groups: high-FOV and low-FOV. They were asked to perform basic movements using a locomotion interface while simultaneously performing one of two memory tasks (spatial or verbal) or no memory task. The memory tasks were intended to simulate the competing demands when a user has primary tasks to perform while using an unnatural interface to move through the virtual world. Results show that participants remembered fewer spatial or verbal items when performing locomotion movements with a low FOV than with a high FOV. This equivalent verbal and spatial detriment may indicate that locomotion movements with a restricted FOV require additional general cognitive resources as opposed to spatial or verbal resource pools. This also emphasizes the importance of this research, as users of a system may allow primary task performance to suffer when performing locomotion. Movement start and completion times were also measured to examine resource requirements of specific aspects of movements. Understanding specific performance problems resulting from concurrent tasks can inform the design of systems.</p>
dc.description.comments <p>This is a conference proceeding from <em>Proceedings of SPIE</em> 8289 (2012): 1, <a href="" target="_blank">doi:10.1117/12.912197</a>. Posted with permission.</p> <p>Copyright 2012 Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may be made for personal use only. Systematic electronic or print reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited.</p>
dc.identifier archive/
dc.identifier.articleid 1002
dc.identifier.contextkey 6291111
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath psychology_conf/1
dc.language.iso en
dc.source.bitstream archive/|||Fri Jan 14 17:30:01 UTC 2022
dc.source.uri 10.1117/12.912197
dc.subject.disciplines Cognition and Perception
dc.subject.disciplines Cognitive Psychology
dc.subject.disciplines Graphics and Human Computer Interfaces
dc.subject.disciplines Mechanical Engineering
dc.title The cognitive implications of virtual locomotion with a restricted field of view
dc.type article
dc.type.genre conference
dspace.entity.type Publication
relation.isAuthorOfPublication 24f11159-4819-4445-b0a4-dadee45766dc
relation.isAuthorOfPublication 5ccf5963-e33d-4d89-a5ce-f3d4fc78e115
relation.isOrgUnitOfPublication 796236b3-85a0-4cde-b154-31da9e94ed42
Original bundle
Now showing 1 - 1 of 1
685.04 KB
Adobe Portable Document Format