Learning English with The Sims: exploiting authentic computer simulation games for L2 learning
dc.contributor.author | Ranalli, Jim | |
dc.contributor.author | Ranalli, Jim | |
dc.contributor.department | English | |
dc.date | 2018-02-17T15:56:28.000 | |
dc.date.accessioned | 2020-06-30T02:21:18Z | |
dc.date.available | 2020-06-30T02:21:18Z | |
dc.date.copyright | Tue Jan 01 00:00:00 UTC 2008 | |
dc.date.issued | 2008-01-01 | |
dc.description.abstract | <p>With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be enhanced with support materials to allow students to enter and make use of them for learning? This classroom-based investigation looked into whether the best selling game <em>The SIMs</em>™ could be rendered pedagogically beneficial to university-level ESL learners by means of supplementary materials designed to meet criteria for CALL task appropriateness. The mixed-methods study found statistically significant improvements in vocabulary knowledge, as well as a generally positive reaction to the modifications among users.</p> | |
dc.description.comments | <p>This is an Accepted Manuscript of an article published by Taylor & Francis in Computer Assisted Language Learning on November 19, 2008, available online: <a href="http://www.tandf.com/10.1080/09588220802447859" target="_blank">http://www.tandf.com/10.1080/09588220802447859</a>.</p> | |
dc.format.mimetype | application/pdf | |
dc.identifier | archive/lib.dr.iastate.edu/engl_pubs/78/ | |
dc.identifier.articleid | 1080 | |
dc.identifier.contextkey | 8448160 | |
dc.identifier.s3bucket | isulib-bepress-aws-west | |
dc.identifier.submissionpath | engl_pubs/78 | |
dc.identifier.uri | https://dr.lib.iastate.edu/handle/20.500.12876/23657 | |
dc.language.iso | en | |
dc.source.bitstream | archive/lib.dr.iastate.edu/engl_pubs/78/2008_Ranalli_LearningEnglish.pdf|||Sat Jan 15 01:54:08 UTC 2022 | |
dc.source.uri | 10.1080/09588220802447859 | |
dc.subject.disciplines | Bilingual, Multilingual, and Multicultural Education | |
dc.subject.disciplines | Curriculum and Instruction | |
dc.subject.disciplines | Educational Methods | |
dc.subject.disciplines | Instructional Media Design | |
dc.subject.keywords | ESL | |
dc.subject.keywords | simulations | |
dc.subject.keywords | The Sims | |
dc.subject.keywords | L2 vocabulary | |
dc.subject.keywords | computer games | |
dc.title | Learning English with The Sims: exploiting authentic computer simulation games for L2 learning | |
dc.type | article | |
dc.type.genre | article | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | 6fe66c40-da7b-4f3f-9a81-968a9e66dfd8 | |
relation.isOrgUnitOfPublication | a7f2ac65-89b1-4c12-b0c2-b9bb01dd641b |
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