Learning English with The Sims: exploiting authentic computer simulation games for L2 learning

dc.contributor.author Ranalli, Jim
dc.contributor.author Ranalli, Jim
dc.contributor.department English
dc.date 2018-02-17T15:56:28.000
dc.date.accessioned 2020-06-30T02:21:18Z
dc.date.available 2020-06-30T02:21:18Z
dc.date.copyright Tue Jan 01 00:00:00 UTC 2008
dc.date.issued 2008-01-01
dc.description.abstract <p>With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be enhanced with support materials to allow students to enter and make use of them for learning? This classroom-based investigation looked into whether the best selling game <em>The SIMs</em>™ could be rendered pedagogically beneficial to university-level ESL learners by means of supplementary materials designed to meet criteria for CALL task appropriateness. The mixed-methods study found statistically significant improvements in vocabulary knowledge, as well as a generally positive reaction to the modifications among users.</p>
dc.description.comments <p>This is an Accepted Manuscript of an article published by Taylor & Francis in Computer Assisted Language Learning on November 19, 2008, available online: <a href="http://www.tandf.com/10.1080/09588220802447859" target="_blank">http://www.tandf.com/10.1080/09588220802447859</a>.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/engl_pubs/78/
dc.identifier.articleid 1080
dc.identifier.contextkey 8448160
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath engl_pubs/78
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/23657
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/engl_pubs/78/2008_Ranalli_LearningEnglish.pdf|||Sat Jan 15 01:54:08 UTC 2022
dc.source.uri 10.1080/09588220802447859
dc.subject.disciplines Bilingual, Multilingual, and Multicultural Education
dc.subject.disciplines Curriculum and Instruction
dc.subject.disciplines Educational Methods
dc.subject.disciplines Instructional Media Design
dc.subject.keywords ESL
dc.subject.keywords simulations
dc.subject.keywords The Sims
dc.subject.keywords L2 vocabulary
dc.subject.keywords computer games
dc.title Learning English with The Sims: exploiting authentic computer simulation games for L2 learning
dc.type article
dc.type.genre article
dspace.entity.type Publication
relation.isAuthorOfPublication 6fe66c40-da7b-4f3f-9a81-968a9e66dfd8
relation.isOrgUnitOfPublication a7f2ac65-89b1-4c12-b0c2-b9bb01dd641b
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