Spatial Cognitive Implications of Teleporting Through Virtual Environments

dc.contributor.author Kelly, Jonathan
dc.contributor.author Lim, Alex
dc.contributor.author Kelly, Jonathan
dc.contributor.author Acharya, Devi
dc.contributor.author Velasco, Alfredo
dc.contributor.author Gilbert, Stephen
dc.contributor.author Ostrander, Alec
dc.contributor.author Gilbert, Stephen
dc.contributor.department Virtual Reality Applications Center
dc.contributor.department Psychology
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.contributor.department Virtual Reality Applications Center
dc.contributor.department Gerontology
dc.date 2019-07-17T21:06:21.000
dc.date.accessioned 2020-06-30T04:48:25Z
dc.date.available 2020-06-30T04:48:25Z
dc.date.copyright Wed Jan 01 00:00:00 UTC 2020
dc.date.issued 2020-09-01
dc.description.abstract <p>Teleporting is a popular interface to allow virtual reality users to explore environments that are larger than the available walking space. When teleporting, the user positions a marker in the virtual environment and is instantly transported without any self-motion cues. Five experiments were designed to evaluate the spatial cognitive consequences of teleporting and to identify environmental cues that could mitigate those costs. Participants performed a triangle completion task by traversing 2 outbound path legs before pointing to the unmarked path origin. Locomotion was accomplished via walking or 2 common implementations of the teleporting interface distinguished by the concordance between movement of the body and movement through the virtual environment. In the partially concordant teleporting interface, participants teleported to translate (change position) but turned the body to rotate. In the discordant teleporting interface, participants teleported to translate and rotate. Across all 5 experiments, discordant teleporting produced larger errors than partially concordant teleporting which produced larger errors than walking, reflecting the importance of translational and rotational self-motion cues. Furthermore, geometric boundaries (room walls or a fence) were necessary to mitigate the spatial cognitive costs associated with teleporting, and landmarks were helpful only in the context of a geometric boundary.</p>
dc.description.comments <p>This is a manuscript of an article published as Cherep, Lucia A., Alex F. Lim, Jonathan W. Kelly, Devi Acharya, Alfredo Velasco, Emanuel Bustamante, Alec G. Ostrander, and Stephen B. Gilbert. "Spatial cognitive implications of teleporting through virtual environments." <em>Journal of Experimental Psychology: Applied</em> 26, no. 3 (2020): 480-492. DOI: <a href="https://doi.org/10.1037/xap0000263" target="_blank">10.1037/xap0000263</a>. Posted with permission.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/imse_pubs/203/
dc.identifier.articleid 1204
dc.identifier.contextkey 14662656
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath imse_pubs/203
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/44500
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/imse_pubs/203/2019_GilbertStephen_SpatialCognitive.pdf|||Fri Jan 14 22:23:13 UTC 2022
dc.source.uri 10.1037/xap0000263
dc.subject.disciplines Cognition and Perception
dc.subject.disciplines Cognitive Psychology
dc.subject.disciplines Ergonomics
dc.subject.keywords Spatial cognition
dc.subject.keywords Navigation
dc.subject.keywords Triangle completion
dc.subject.keywords Teleporting
dc.subject.keywords Virtual reality
dc.title Spatial Cognitive Implications of Teleporting Through Virtual Environments
dc.type article
dc.type.genre article
dspace.entity.type Publication
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