Virtual displays for 360-degree video

dc.contributor.author Kelly, Jonathan
dc.contributor.author Gilbert, Stephen
dc.contributor.author Gilbert, Stephen
dc.contributor.author Booksuk, Wutthigrai
dc.contributor.author Kelly, Jonathan
dc.contributor.department Psychology
dc.date 2018-02-15T04:12:21.000
dc.date.accessioned 2020-06-30T06:24:45Z
dc.date.available 2020-06-30T06:24:45Z
dc.date.copyright Sun Jan 01 00:00:00 UTC 2012
dc.date.embargo 2014-10-27
dc.date.issued 2012-02-09
dc.description.abstract <p>In this paper we describe a novel approach for comparing users' spatial cognition when using different depictions of 360- degree video on a traditional 2D display. By using virtual cameras within a game engine and texture mapping of these camera feeds to an arbitrary shape, we were able to offer users a 360-degree interface composed of four 90-degree views, two 180-degree views, or one 360-degree view of the same interactive environment. An example experiment is described using these interfaces. This technique for creating alternative displays of wide-angle video facilitates the exploration of how compressed or fish-eye distortions affect spatial perception of the environment and can benefit the creation of interfaces for surveillance and remote system teleoperation.</p>
dc.description.comments <p>This is a conference proceeding from <em>Proceedings of SPIE </em>8291 (2012): 1, <a href="http://dx.doi.org/10.1117/12.912173" target="_blank">doi:10.1117/12.912173</a>. Posted with permission.</p> <p>Copyright 2012 Society of Photo-Optical Instrumentation Engineers. One print or electronic copy may be made for personal use only. Systematic electronic or print reproduction and distribution, duplication of any material in this paper for a fee or for commercial purposes, or modification of the content of the paper are prohibited.</p>
dc.identifier archive/lib.dr.iastate.edu/psychology_conf/2/
dc.identifier.articleid 1001
dc.identifier.contextkey 6291059
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath psychology_conf/2
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/57918
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/psychology_conf/2/2012_Kelly_VirtualDisplays.pdf|||Fri Jan 14 22:03:12 UTC 2022
dc.source.uri 10.1117/12.912173
dc.subject.disciplines Cognition and Perception
dc.subject.disciplines Cognitive Psychology
dc.subject.disciplines Graphics and Human Computer Interfaces
dc.title Virtual displays for 360-degree video
dc.type article
dc.type.genre conference
dspace.entity.type Publication
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relation.isOrgUnitOfPublication 796236b3-85a0-4cde-b154-31da9e94ed42
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