Game-Based Learning: An Instructional Tool

dc.contributor.author Ennis, Linda
dc.contributor.department Curriculum and Instruction
dc.contributor.majorProfessor Carla Peterson
dc.date 2019-09-21T14:10:58.000
dc.date.accessioned 2020-06-30T01:36:03Z
dc.date.available 2020-06-30T01:36:03Z
dc.date.copyright Mon Jan 01 00:00:00 UTC 2018
dc.date.issued 2018-01-01
dc.description.abstract <p>Game-based learning is increasingly becoming popular in classrooms as an instructional tool. Considering the popularity of game-based learning, a large number of studies have been conducted explaining the positive effects that games have on learning. This paper examines literature related to the use of game-based learning as an instructional tool, the effectiveness compared to direct instruction, its usefulness in today’s society, and the applications associated with assessment. This review seeks to examine literature that supports game-based learning and aims to find how applicable it is in the classroom for teaching both content and skills. This paper also provides insight into the expanded role of computer games in the classroom and possibly assist in further studies.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/creativecomponents/57/
dc.identifier.articleid 1087
dc.identifier.contextkey 13353860
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath creativecomponents/57
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/17144
dc.source.bitstream archive/lib.dr.iastate.edu/creativecomponents/57/Game_based_Learning__An_Instructional_Tool___3_.pdf|||Sat Jan 15 00:59:10 UTC 2022
dc.subject.disciplines Educational Technology
dc.subject.keywords Game-based learning
dc.title Game-Based Learning: An Instructional Tool
dc.type article
dc.type.genre creativecomponent
dspace.entity.type Publication
thesis.degree.discipline Family and Consumer Sciences
thesis.degree.level creativecomponent
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