Simulating dominance: How procedural rhetoric enforces a false Native nomos in Elder Scrolls III: Morrowind

dc.contributor.advisor Gregory D. Wilson
dc.contributor.author Sauceda, Joshua
dc.contributor.department English
dc.date 2018-08-11T18:06:19.000
dc.date.accessioned 2020-06-30T02:49:50Z
dc.date.available 2020-06-30T02:49:50Z
dc.date.copyright Tue Jan 01 00:00:00 UTC 2013
dc.date.embargo 2015-07-30
dc.date.issued 2013-01-01
dc.description.abstract <p>In Bethesda Softworks's Elder Scrolls III: Morrowind, it is possible to reveal the dominant ideologies working beneath its narrative elements and graphical representation of race, clothing, and environment. Using Susan C. Jarratt's Sophistic logos and nomos, Ian Bogost's "procedural rhetoric," and Gerald Vizenor's "manifest manners" or "simulations of dominance," my thesis analyzes these dominant ideologies and reveals the marginalization of the indigenous "other" as post-structural fabrications, which Philip J. Deloria calls "Indianness." Indianness, invented and mutable, is portrayed mainly through the creation of a fictional indigenous group: the "Ashlanders." Overall, I argue that the creation of the Ashlanders, the narrative elements attached to them, and how they are represented through procedures or code, perpetuates a Euro-American commodification, marginalization, and erasure of a Native American cultural identity as an act of cultural violence.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/etd/13456/
dc.identifier.articleid 4463
dc.identifier.contextkey 4615967
dc.identifier.doi https://doi.org/10.31274/etd-180810-3370
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath etd/13456
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/27643
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/etd/13456/Sauceda_iastate_0097M_13816.pdf|||Fri Jan 14 19:52:57 UTC 2022
dc.subject.disciplines Indigenous Studies
dc.subject.disciplines Rhetoric
dc.subject.keywords cultural violence
dc.subject.keywords game studies
dc.subject.keywords marginalization
dc.subject.keywords Native American
dc.subject.keywords Rhetoric
dc.subject.keywords video games
dc.title Simulating dominance: How procedural rhetoric enforces a false Native nomos in Elder Scrolls III: Morrowind
dc.type article
dc.type.genre thesis
dspace.entity.type Publication
relation.isOrgUnitOfPublication a7f2ac65-89b1-4c12-b0c2-b9bb01dd641b
thesis.degree.level thesis
thesis.degree.name Master of Arts
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