The Roles of Instructional Agents in Human-Agent Interaction Within Serious Games

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Sanaei, Mohammadamin
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Springer Nature
Gilbert, Stephen
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Dorneich, Michael
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Industrial and Manufacturing Systems Engineering
The Department of Industrial and Manufacturing Systems Engineering teaches the design, analysis, and improvement of the systems and processes in manufacturing, consulting, and service industries by application of the principles of engineering. The Department of General Engineering was formed in 1929. In 1956 its name changed to Department of Industrial Engineering. In 1989 its name changed to the Department of Industrial and Manufacturing Systems Engineering.
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The Department of Psychology may prepare students with a liberal study, or for work in academia or professional education for law or health-services. Graduates will be able to apply the scientific method to human behavior and mental processes, as well as have ample knowledge of psychological theory and method.
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Virtual Reality Applications Center
At VRAC, our mission is clear: “To elevate the synergy between humans and complex interdisciplinary systems to unprecedented levels of performance”. Through our exceptional Human Computer Interaction (HCI) graduate program, we nurture the next generation of visionaries and leaders in the field, providing them with a comprehensive understanding of the intricate relationship between humans and technology. This empowers our students to create intuitive and transformative user experiences that bridge the gap between innovation and practical application.
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Aerospace Engineering

The Department of Aerospace Engineering seeks to instruct the design, analysis, testing, and operation of vehicles which operate in air, water, or space, including studies of aerodynamics, structure mechanics, propulsion, and the like.

The Department of Aerospace Engineering was organized as the Department of Aeronautical Engineering in 1942. Its name was changed to the Department of Aerospace Engineering in 1961. In 1990, the department absorbed the Department of Engineering Science and Mechanics and became the Department of Aerospace Engineering and Engineering Mechanics. In 2003 the name was changed back to the Department of Aerospace Engineering.

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  • Department of Aerospace Engineering and Engineering Mechanics (1990-2003)

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Automated agent technology in video games is a form of artificial intelligence (AI) that interacts with humans, and thus can provide interactive skills training via human-agent interaction. Having a good framework for agent types could help industry agent designers make best use of agents’ capabilities. This research extends the previously established Human-Agent Team Game Analysis Framework from traditional video games to serious games focused on learning by clarifying the instructional agent types based on characteristics from the literature. Using the characteristics of (1) interaction timing, (2) level of autonomy, and (3) memory, agents of type Planner, Advisor, Critic, Companion, Actor, and Player were analyzed across eight different serious games. The new clarification of agent types could help agent designers decide the best agent type appropriate for their applications.
This is a post-peer-review, pre-copyedit version of a proceeding published as Sanaei, M., Gilbert, S.B., Dorneich, M.C. (2022). The Roles of Instructional Agents in Human-Agent Interaction Within Serious Games. In: , et al. HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games. HCII 2022. Lecture Notes in Computer Science, vol 13517. Springer, Cham. The final authenticated version is available online at DOI: 10.1007/978-3-031-22131-6_47. Copyright 2022 Springer Nature Switzerland AG. Posted with permission.