Curriculum Development Using Virtual Reality In An Experimental Apparel Design Classroom

dc.contributor.author Starkey, Sandra
dc.date 2019-08-25T21:00:34.000
dc.date.accessioned 2020-06-30T05:43:16Z
dc.date.available 2020-06-30T05:43:16Z
dc.date.issued 2018-01-01
dc.description.abstract <p>Gaining a better understand about how students perceived the usefulness of VR (virtual reality) technology in an experimental apparel design classroom was the main objective for this research and curriculum development. This information could be beneficial for future course planning that incorporates STEAM/STEM education in apparel design programs and it adds to the body of research using technology in the apparel design classroom.</p>
dc.identifier archive/lib.dr.iastate.edu/itaa_proceedings/2018/presentations/128/
dc.identifier.articleid 3429
dc.identifier.contextkey 14657699
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath itaa_proceedings/2018/presentations/128
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/52195
dc.relation.ispartofseries International Textile and Apparel Association (ITAA) Annual Conference Proceedings
dc.source.bitstream archive/lib.dr.iastate.edu/itaa_proceedings/2018/presentations/128/PPD_Starkey_Curriculum_Development_Using_Virtual_Reality_TEA.pdf|||Fri Jan 14 19:30:28 UTC 2022
dc.subject.disciplines Curriculum and Social Inquiry
dc.title Curriculum Development Using Virtual Reality In An Experimental Apparel Design Classroom
dc.type event
dc.type.genre oral
dspace.entity.type Publication
relation.isSeriesOfPublication 5d0f3f8c-2190-47b2-bb58-b59e2d1740d5
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