Perceived Space in the HTC Vive Kelly, Jonathan Cherep, Lucia Siegel, Zachary
dc.contributor.department Psychology 2019-09-19T19:06:27.000 2020-06-30T06:25:32Z 2020-06-30T06:25:32Z Sun Jan 01 00:00:00 UTC 2017 2017-11-01
dc.description.abstract <p>Underperception of egocentric distance in virtual reality has been a persistent concern for almost 20 years. Modern headmounted displays (HMDs) appear to have begun to ameliorate underperception. The current study examined several aspects of perceived space in the HTC Vive. Blind-walking distance judgments, verbal distance judgments, and size judgments were measured in two distinct virtual environments (VEs)—a high-quality replica of a real classroom and an empty grass field—as well as the real classroom upon which the classroom VE was modeled. A brief walking interaction was also examined as an intervention for improving anticipated underperception in the VEs. Results from the Vive were compared to existing data using two older HMDs (nVisor SX111 and ST50). Blind-walking judgments were more accurate in the Vive compared to the older displays, and did not differ substantially from the real world nor across VEs. Size judgments were more accurate in the classroom VE than the grass VE and in the Vive compared to the older displays. Verbal judgments were significantly smaller in the classroom VE compared to the real classroom and did not significantly differ across VEs. Blind-walking and size judgments were more accurate after walking interaction, but verbal judgments were unaffected. The results indicate that underperception of distance in the HTC Vive is less than in older displays but has not yet been completely resolved. With more accurate space perception afforded by modern HMDs, alternative methods for improving judgments of perceived space—such as walking interaction—may no longer be necessary.</p>
dc.description.comments <p>This article is published as Jonathan W. Kelly, Lucia A. Cherep, and Zachary D. Siegel. 2017. Perceived Space in the HTC Vive. ACM Trans. Appl. Percept. 15, 1, Article 2 (July 2017), 16 pages. Posted with permission.</p>
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dc.identifier archive/
dc.identifier.articleid 1088
dc.identifier.contextkey 14734328
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath psychology_pubs/88
dc.language.iso en
dc.source.bitstream archive/|||Sat Jan 15 02:17:19 UTC 2022
dc.source.uri 10.1145/3106155
dc.subject.disciplines Applied Behavior Analysis
dc.subject.disciplines Clinical Psychology
dc.subject.disciplines Cognition and Perception
dc.subject.disciplines Cognitive Psychology
dc.subject.disciplines Psychology
dc.subject.keywords Depth perception
dc.subject.keywords stereoscopic displays
dc.subject.keywords virtual environments
dc.title Perceived Space in the HTC Vive
dc.type article
dc.type.genre article
dspace.entity.type Publication
relation.isAuthorOfPublication 24f11159-4819-4445-b0a4-dadee45766dc
relation.isOrgUnitOfPublication 796236b3-85a0-4cde-b154-31da9e94ed42
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