A software framework for initializing, running, and maintaining mixed reality environments

dc.contributor.advisor Eliot Winer
dc.contributor.author Kopecky, Kenneth
dc.contributor.department Mechanical Engineering
dc.date 2018-08-11T09:29:01.000
dc.date.accessioned 2020-06-30T02:54:48Z
dc.date.available 2020-06-30T02:54:48Z
dc.date.copyright Wed Jan 01 00:00:00 UTC 2014
dc.date.embargo 2015-06-02
dc.date.issued 2014-01-01
dc.description.abstract <p>With the advent of cheaper mixed reality (MR) and virtual reality (VR) equipment, immersive simulation technology has seen use in many industries for training purposes. As this training becomes more complex and realistic, so does the hardware and software supporting it. For example, mixed reality military training may run on a clustered computer system and occur over a large area, requiring multiple 3D motion tracking systems to monitor user positions. Simulated weapons communicate wirelessly to a master simulation server, and multiple stereo video screens show trainees a view into a virtual world where their training will occur.</p> <p>In a complex scenario such as this, it is necessary to have tools to help with the tasks such as: 1) input parameter initialization (e.g., scenario, number of participants, etc.), 2) the real-time status of individual systems, 3) data flow and timing between systems, and 4) software and hardware malfunctions.</p> <p>In this article, the Mixed Reality ToolBox (MRT), developed to perform these operations, is presented. A review of current research and available products will be presented, with a focus on military training. Next, some of the issues that arise when combining physical, VR, and MR environments will be discussed. Finally, the components of MRT will be described, along with results showing MRT's effectiveness enabling different tasks. The ways in which MRT has greatly simplified tasks such as launching clustered applications, tracking down configuration problems, and dealing with 3D tracking in large mixed reality environments will also be discussed.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/etd/14165/
dc.identifier.articleid 5172
dc.identifier.contextkey 7766096
dc.identifier.doi https://doi.org/10.31274/etd-180810-3715
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath etd/14165
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/28351
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/etd/14165/Kopecky_iastate_0097E_14692.pdf|||Fri Jan 14 20:15:23 UTC 2022
dc.subject.disciplines Computer Engineering
dc.subject.keywords Human Computer Interaction
dc.subject.keywords Data Visualization
dc.subject.keywords Mixed Reality
dc.subject.keywords Motion Tracking
dc.subject.keywords Virtual Reality
dc.title A software framework for initializing, running, and maintaining mixed reality environments
dc.type dissertation
dc.type.genre dissertation
dspace.entity.type Publication
relation.isOrgUnitOfPublication 6d38ab0f-8cc2-4ad3-90b1-67a60c5a6f59
thesis.degree.discipline Human Computer Interaction
thesis.degree.level dissertation
thesis.degree.name Doctor of Philosophy
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