Investigation of visually induced motion sickness: a comparison of mitigation techniques in real and virtual environments

dc.contributor.advisor Stephen B. Gilbert
dc.contributor.author Curtis, Michael
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.date 2018-08-11T07:16:10.000
dc.date.accessioned 2020-06-30T02:54:19Z
dc.date.available 2020-06-30T02:54:19Z
dc.date.copyright Wed Jan 01 00:00:00 UTC 2014
dc.date.embargo 2001-01-01
dc.date.issued 2014-01-01
dc.description.abstract <p>Motion sickness affects almost all users of virtual reality, and can be a limiting factor in the use of virtual reality environments in applications for training, therapy and entertainment. However, some actions can be taken to reduce the severity of the motion sickness, known as mitigation techniques. One of the mitigation techniques examined in this thesis is an active hand-eye coordination task. The other is passive recovery, by way of removing one's self from the sickening stimuli and allowing time to pass, referred to as natural decay. Both tasks were used in physical reality and virtual reality settings, in order to rank the efficacy of each. The hypothesis was that a virtual mitigation task can be as effective as a physical mitigation task. Forty people participated in a within-subjects experimental design over two visits. Responses on the Simulator Sickness Questionnaire served as the measure for their motion sickness symptom severity. The research found significant differences between the physical and virtual hand-eye tasks, but no significant difference between the physical and virtual natural decay tasks. Further investigation of the differences in the physical and virtual hand-eye tasks is necessary to explain the significant differences; more analysis is required to conclude that natural decay while in a virtual environment is as effective as natural decay in the physical world.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/etd/14094/
dc.identifier.articleid 5101
dc.identifier.contextkey 7656097
dc.identifier.doi https://doi.org/10.31274/etd-180810-3639
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath etd/14094
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/28280
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/etd/14094/Curtis_iastate_0097M_14659.pdf|||Fri Jan 14 20:13:44 UTC 2022
dc.subject.disciplines Computer Sciences
dc.subject.disciplines Other Psychology
dc.subject.disciplines Physiology
dc.subject.disciplines Psychology
dc.subject.keywords Human Computer Interaction
dc.subject.keywords cybersickness
dc.subject.keywords hand-eye coordination
dc.subject.keywords mitigation
dc.subject.keywords motion sickness
dc.subject.keywords natural decay
dc.subject.keywords virtual reality
dc.title Investigation of visually induced motion sickness: a comparison of mitigation techniques in real and virtual environments
dc.type thesis
dc.type.genre thesis
dspace.entity.type Publication
relation.isOrgUnitOfPublication 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1
thesis.degree.discipline Human Computer Interaction
thesis.degree.level thesis
thesis.degree.name Master of Science
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