Interactive stress re-analysis in virtual reality

dc.contributor.advisor Judy M. Vance
dc.contributor.author Chipperfield, Kurt
dc.contributor.department Mechanical Engineering
dc.date 2018-08-24T17:25:14.000
dc.date.accessioned 2020-07-02T06:16:03Z
dc.date.available 2020-07-02T06:16:03Z
dc.date.copyright Tue Jan 01 00:00:00 UTC 2002
dc.date.issued 2002-01-01
dc.description.abstract <p>This research combines virtual reality with fast stress re-analysis/approximation methods, meshless stress analysis, and free-form deformation (FFD) to produce a virtual design environment that allows interactive stress re-analysis. The interactive stress re-analysis program allows designers to visualize the initial stresses in their design, then modify the design while watching the stresses update as the design is changed.;The primary objective of this research is to find the best stress re-analysis method for use in the virtual design environment. The pre-conditioned conjugate gradient (PCG) iterative method is compared with respect to accuracy and speed with the combined approximation (CA) method, simple iteration method, and linear Taylor series approximation. The PCG method was found to have the best accuracy over a large range of design changes and to be faster than the CA method.;However, the PCG method is not fast enough to perform stress re-analysis at frame-rate speed (10--30 Hz), which is required to update the stresses as the user interactively changes the design. A two-level stress approximation approach is used to solve this problem. Linear Taylor series approximations are used while performing interactive design modifications using free form deformation of the model. At intervals during the design process, PCG re-analysis and the meshless stress analysis method are used to provide the designer with accurate stresses. These accurate stresses are then used as the starting point for a new Taylor series approximation. Parallel processing is utilized to make the accurate stresses available as quickly as possible and meshless stress analysis avoids re-meshing and/or mesh distortion inaccuracies after large design changes.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/rtd/985/
dc.identifier.articleid 1984
dc.identifier.contextkey 6088738
dc.identifier.doi https://doi.org/10.31274/rtd-180813-82
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath rtd/985
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/82993
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/rtd/985/r_3061820.pdf|||Sat Jan 15 02:38:33 UTC 2022
dc.subject.disciplines Applied Mechanics
dc.subject.disciplines Computer Sciences
dc.subject.disciplines Mechanical Engineering
dc.subject.keywords Mechanical engineering
dc.title Interactive stress re-analysis in virtual reality
dc.type article
dc.type.genre dissertation
dspace.entity.type Publication
relation.isOrgUnitOfPublication 6d38ab0f-8cc2-4ad3-90b1-67a60c5a6f59
thesis.degree.level dissertation
thesis.degree.name Doctor of Philosophy
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