An Examination of a Theory of Embodied Social Presence in Virtual Worlds
dc.contributor.author | Mennecke, Brian | |
dc.contributor.author | Hassall, Lesya | |
dc.contributor.author | Triplett, Janea | |
dc.contributor.author | Hassall, Lesya | |
dc.contributor.author | Jordán Conde, Zayira | |
dc.contributor.author | Heer, Rex | |
dc.contributor.department | Supply Chain Management | |
dc.contributor.department | Human Computer Interaction | |
dc.date | 2018-02-18T08:00:54.000 | |
dc.date.accessioned | 2020-07-02T06:25:00Z | |
dc.date.available | 2020-07-02T06:25:00Z | |
dc.date.copyright | Sat Jan 01 00:00:00 UTC 2011 | |
dc.date.issued | 2011-05-01 | |
dc.description.abstract | <p>In this article, we discuss and empirically examine the importance of embodiment, context, and spatial proximity as they pertain to collaborative interaction and task completion in virtual environments. Specifically, we introduce the embodied social presence (ESP) theory as a framework to account for a higher level of perceptual engagement that users experience as they engage in activity-based social interaction in virtual environments. The ESP theory builds on the analysis of reflection data from Second Life users to explain the process by which perceptions of ESP are realized. We proceed to describe implications of ESP for collaboration and other organizational functions.</p> | |
dc.description.comments | <p>This is the submitted manuscript of an article from <em>Decision Sciences</em> 42 (2011): 413–450, doi:<a href="http://dx.doi.org/10.1111/j.1540-5915.2011.00317.x" target="_blank">10.1111/j.1540-5915.2011.00317.x</a>. Posted with permission.</p> | |
dc.format.mimetype | application/pdf | |
dc.identifier | archive/lib.dr.iastate.edu/scm_pubs/24/ | |
dc.identifier.articleid | 1023 | |
dc.identifier.contextkey | 9957673 | |
dc.identifier.s3bucket | isulib-bepress-aws-west | |
dc.identifier.submissionpath | scm_pubs/24 | |
dc.identifier.uri | https://dr.lib.iastate.edu/handle/20.500.12876/84564 | |
dc.language.iso | en | |
dc.source.bitstream | archive/lib.dr.iastate.edu/scm_pubs/24/2011_Mennecke_ExaminationTheory.pdf|||Fri Jan 14 22:51:22 UTC 2022 | |
dc.source.uri | 10.1111/j.1540-5915.2011.00317.x | |
dc.subject.disciplines | Graphics and Human Computer Interfaces | |
dc.subject.disciplines | Management Information Systems | |
dc.title | An Examination of a Theory of Embodied Social Presence in Virtual Worlds | |
dc.type | article | |
dc.type.genre | article | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | 11520a88-bd3b-43bd-85cf-d08c0c21d94a | |
relation.isOrgUnitOfPublication | ef3ab1b0-d571-4148-84dd-470ef1cdb17a |
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