Designing for interactive eBooks: an evaluation of effective interaction elements in children’s eBooks
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Abstract
We live in a world where technology is woven into nearly every aspect of our
lives. From the moment we wake, we are surrounded by technology. Technology is
present in our homes, careers and schools, incorporating itself in our daily routines,
entertainment and education. Due to the speed at which technology has evolved, little
research has been completed regarding reading on interactive enhanced eBooks. For
children learning to read in the modern world, eBooks provided on tablets are becoming a
common occurrence.
With this increase of eBook availability, it is of utmost importance that a better
understanding is gained over eBooks for young readers. Currently, a categorization of the
types of interactive enhanced eBooks does not exist, nor a thorough understanding of the
interactions within them. This thesis suggests the necessity of categorizing the nature of
children’s eBooks, and better understanding the varied interactive experiences within
them. This research is imperative for graphic designers to have the proper knowledge to
create eBooks that create an effective, engaging experience for readers.
Never in history have educators; graphic designers and scholars had the
opportunity to work together to create an enhanced learning experience. This thesis
examines existing eBooks for early readers through a field survey and an observational
case study of current eBook interactions.