Learning English with The Sims: exploiting authentic computer simulation games for L2 learning

Date
2008-01-01
Authors
Ranalli, Jim
Ranalli, Jim
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Altmetrics
Authors
Research Projects
Organizational Units
English
Organizational Unit
Journal Issue
Series
Department
English
Abstract

With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be enhanced with support materials to allow students to enter and make use of them for learning? This classroom-based investigation looked into whether the best selling game The SIMs™ could be rendered pedagogically beneficial to university-level ESL learners by means of supplementary materials designed to meet criteria for CALL task appropriateness. The mixed-methods study found statistically significant improvements in vocabulary knowledge, as well as a generally positive reaction to the modifications among users.

Comments

This is an Accepted Manuscript of an article published by Taylor & Francis in Computer Assisted Language Learning on November 19, 2008, available online: http://www.tandf.com/10.1080/09588220802447859.

Description
Keywords
Citation
DOI
Collections