Developing interactive learning environments to promote scaffolding and reflection: A look at the Digital Process Book for design studio education and comparisons to K12 science education applications

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2013-01-01
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Stone, Lori
Lundquist, Abigail
Ganchev, Stefan
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Stone, Lori
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Interior Design
Interior design is an ideal academic home for energetic and inquisitive students seeking a meaningful, varied and creative profession. For each new problem encountered, interior designers use a variety of methods to investigate and analyze user needs and alternatives for satisfying them. Armed with this insight, they enhance interior spaces to maximize occupant quality of life, increase productivity, and protect public health, safety and welfare. The interior designer's ultimate goal is to transform generic, impersonal rooms and areas into unique, expressive spaces that provide the greatest possible "fit" with the values, personalities, roles and potential of their occupants. The Department of Interior Design was established in 2012. Previously, the Interior Design Program was in the Department of Art and Design.
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Abstract

The purpose of this paper is to describe the development and rationale for the design of the Digital Process Book (DPB) learning tool for design education at the University level and discuss the similarities with applications to learning tools in K12 science education. The DPB is an interactive learning environment that is intended to promote reflection throughout a student’s design process, as well as integrate important scaffolding elements in the system that supplements the traditional inperson contact between a student and an instructor. It is based on tenets of Cognitive Load Theory, which argues that learners are not able to work to their potential if there are too many elements that they need to process in their working memory. The goal of instructional technologists and instructors is to help students decrease their extraneous cognitive load so students have more cognitive resources to focus on the tasks at hand. Design projects are complex design problems that require a way for students to organize, categorize, and sort the many artifacts and ideations that are produced in their design process. These same goals and needs for university design students are similar to learners in K12 science education.

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This proceeding is from Proceedings of the 2nd International Conference for Design Education Researchers (Oslo: ABM-media, 2013).

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Tue Jan 01 00:00:00 UTC 2013