Meta!Blast computer game: a pipeline from science to 3D art to education

Date
2012-01-01
Authors
Bassham, Diane
Schneller, William
Campbell, P. J.
Wurtele, Eve
Bassham, Diane
Wurtele, Eve
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Altmetrics
Authors
Research Projects
Organizational Units
Journal Issue
Series
Department
Virtual Reality Applications CenterGenetics, Development and Cell Biology
Abstract

Meta!Blast (http://www.metablast.org) is designed to address the challenges students often encounter in understanding cell and metabolic biology. Developed by faculty and students in biology, biochemistry, computer science, game design, pedagogy, art and story, Meta!Blast is being created using Maya (http://usa.autodesk.com/maya/) and the Unity 3D (http://unity3d.com/) game engine, for Macs and PCs in classrooms; it has also been exhibited in an immersive environment. Here, we describe the pipeline from protein structural data and holographic information to art to the threedimensional (3D) environment to the game engine, by which we provide a publicly-available interactive 3D cellular world that mimics a photosynthetic plant cell.

Comments

William Schneller ; P. J. Campbell ; Diane Bassham ; Eve Syrkin Wurtele; "Meta!Blast computer game: a pipeline from science to 3D art to education". Proceedings of SPIE 8289, 828905, doi: 10.1117/12.911289.

Description
Keywords
Citation
DOI