Transdisciplinary Tools

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Date
2014-11-07
Authors
Gigantino, Joshua
Huisinga, Laura
Andren, Eric
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Abstract

This session investigates what might be required of a truly transdisciplinary tool, whether digital, analog or a hybrid device. A look into existing specific solutions is examined, including the tool Skan which targets the enhancement of sequencing, memory, & saccadic eye movement through gameplay informed by research on dyslexia, oculormotor tracking skills, & pre-academic reading skills. The audience is invited to engage in a discussion of the function and form of this and other potential tools such as Maya, Blender scripting, and Mathematica.

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