Teleporting through virtual environments: benefits of navigational feedback and practice

Thumbnail Image
Date
2022-12-19
Authors
Powell, Nicole
Hoover, Melynda
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Springer Nature
Abstract
Virtual environments (VEs) can be infinitely large, but movement of the virtual reality (VR) user is constrained by the surrounding real environment. Teleporting has become a popular locomotion interface to allow complete exploration of the VE. To teleport, the user selects the intended position (and sometimes orientation) before being instantly transported to that location. However, locomotion interfaces such as teleporting can cause disorientation. This experiment explored whether practice and feedback when using the teleporting interface can reduce disorientation. Participants traveled along two path legs through a VE before attempting to point to the path origin. Travel was completed with one of two teleporting interfaces that differed in the availability of rotational self-motion cues. Participants in the feedback condition received feedback about their pointing accuracy. For both teleporting interfaces tested, feedback caused significant improvement in pointing performance, and practice alone caused only marginal improvement. These results suggest that disorientation in VR can be reduced through feedback-based training.
Series Number
Journal Issue
Is Version Of
Versions
Series
Type
article
Comments
This version of the article has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at DOI: 10.1007/s10055-022-00737-0. Copyright 2022 The Author(s). Posted with permission.
Rights Statement
Copyright
Funding
DOI
Supplemental Resources
Collections