Mitigating Visually Induced Motion Sickness: A Virtual Hand-Eye Coordination Task

dc.contributor.author Curtis, Michael
dc.contributor.author Dawson, Kayla
dc.contributor.author Jackson, Kelli
dc.contributor.author Litwin, Liat
dc.contributor.author Meusel, Chase
dc.contributor.author Dorneich, Michael
dc.contributor.author Winer, Eliot
dc.contributor.author Kelly, Jonathan
dc.contributor.author Gilbert, Stephen
dc.contributor.author Stone, Richard
dc.contributor.department Department of Industrial and Manufacturing Systems Engineering
dc.contributor.department Department of Aerospace Engineering
dc.contributor.department Virtual Reality Applications Center
dc.contributor.department Psychology
dc.date 2018-02-18T03:55:10.000
dc.date.accessioned 2020-06-30T04:46:52Z
dc.date.available 2020-06-30T04:46:52Z
dc.date.issued 2015-12-20
dc.description.abstract <p>Virtual reality has grown rapidly over the past decade, yet visually induced motion sickness (VIMS),continues to affect the usability of this technology. Aside from medicine, physical hand-eye-coordinationtasks have been found to be effective in mitigating symptoms of VIMS, however the need for equipmentoutside of virtual reality limits the usefulness of these mitigation techniques. In this study, 21 participantswere sickened via a virtual obstacle course and used one of two mitigation techniques. The first, naturaldecay, is simply waiting outside the virtual environment (VE) for symptoms to subside; the other was avirtual peg-in-hole task, performed in the VE with a gamepad. A paired samples t-test confirmed that thevirtual obstacle course induced VIMS. Both mitigation techniques significantly lessened the symptoms ofVIMS, but there were no significant differences in the effectiveness of mitigation between the twotechniques. A virtual mitigation method allowing continued immersion in a VE would pave the way forlong-term immersion virtual reality studies, involving topics such as vigilance or training.</p>
dc.description.comments <div class="line" id="line-39"><span style="font-family: Helvetica, sans-serif; font-size: 10pt;">Copyright 2015 Human Factors and Ergonomics Society. Posted with permission.</span></div>
dc.identifier archive/lib.dr.iastate.edu/imse_conf/27/
dc.identifier.articleid 1033
dc.identifier.contextkey 9628241
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath imse_conf/27
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/44284
dc.source.uri https://works.bepress.com/michael_dorneich/48/download/
dc.subject.disciplines Ergonomics
dc.subject.disciplines Operational Research
dc.subject.disciplines Other Operations Research, Systems Engineering and Industrial Engineering
dc.title Mitigating Visually Induced Motion Sickness: A Virtual Hand-Eye Coordination Task
dc.type article
dc.type.genre presentation
dspace.entity.type Publication
relation.isAuthorOfPublication 53177c19-98ba-4f7c-814e-1ddac86ed022
relation.isAuthorOfPublication 24f11159-4819-4445-b0a4-dadee45766dc
relation.isAuthorOfPublication a3a8c6a1-90cd-4fa0-9cf3-316a1535958d
relation.isAuthorOfPublication 0d56f275-0c2e-437b-a950-ce4efc193767
relation.isOrgUnitOfPublication 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1
relation.isOrgUnitOfPublication 047b23ca-7bd7-4194-b084-c4181d33d95d
relation.isOrgUnitOfPublication dad3cd36-0f8b-49c3-b43f-1df139ae2068
relation.isOrgUnitOfPublication 796236b3-85a0-4cde-b154-31da9e94ed42
File