Second Life and Other Virtual Worlds: A Roadmap for Research

dc.contributor.author Mennecke, Brian
dc.contributor.author McNeill, David
dc.contributor.author Ganis, Matthew
dc.contributor.author Roche, Edward
dc.contributor.author Bray, David
dc.contributor.author Konsynski, Benn
dc.contributor.author Townsend, Anthony
dc.contributor.author Lester, John
dc.contributor.department Supply Chain Management
dc.date 2018-02-13T16:34:13.000
dc.date.accessioned 2020-07-02T06:24:57Z
dc.date.available 2020-07-02T06:24:57Z
dc.date.copyright Tue Jan 01 00:00:00 UTC 2008
dc.date.embargo 2013-10-28
dc.date.issued 2008-03-01
dc.description.abstract <p>Virtual worlds like Second Life are becoming important tools for, among other activities, socialization, social networking, entertainment, collaboration, and business development. These environments offer information systems researchers a unique opportunity to study how these environments are built and managed by operators, how they are used and misused by users, and the impact that they have on users, communities, organizations, and societies at large. This paper summarizes the discussion of this topic that was presented at the ICIS 2007 panel entitled “Second Life and other Virtual Worlds: A Roadmap for Research.” The paper provides an introduction to this topic and offers a roadmap for research on virtual worlds based on insights offered by several academics and practitioners who are actively involved in building, managing, and using virtual worlds.</p>
dc.description.comments <p>This article is from <em>Communications of the AIS</em> 22 (2008): 371–388. Posted with permission.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/scm_pubs/15/
dc.identifier.articleid 1015
dc.identifier.contextkey 4769659
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath scm_pubs/15
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/84555
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/scm_pubs/15/2008_MenneckeB_SecondLifeOther.pdf|||Fri Jan 14 20:30:16 UTC 2022
dc.subject.disciplines Management Information Systems
dc.subject.keywords virtual worlds
dc.subject.keywords synthetic worlds
dc.subject.keywords multi-user virtual environments
dc.subject.keywords online games
dc.subject.keywords virtual reality
dc.subject.keywords human computer interaction
dc.subject.keywords Second Life
dc.subject.keywords research frameworks
dc.title Second Life and Other Virtual Worlds: A Roadmap for Research
dc.type article
dc.type.genre article
dspace.entity.type Publication
relation.isAuthorOfPublication 0bc24f34-f313-4e9c-9a1f-2994ed4ac28f
relation.isOrgUnitOfPublication ef3ab1b0-d571-4148-84dd-470ef1cdb17a
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