Boundaries reduce disorientation in virtual reality

dc.contributor.author Kelly, Jonathan
dc.contributor.author Doty, Taylor
dc.contributor.author Gilbert, Stephen
dc.contributor.author Cherep, Lucia A.
dc.contributor.department Department of Industrial and Manufacturing Systems Engineering
dc.contributor.department Psychology
dc.contributor.department Virtual Reality Applications Center
dc.date.accessioned 2022-03-04T20:08:36Z
dc.date.available 2022-03-04T20:08:36Z
dc.date.issued 2022-02-23
dc.description.abstract Virtual reality users are susceptible to disorientation, particularly when using locomotion interfaces that lack self-motion cues. Environmental cues, such as boundaries defined by walls or a fence, provide information to help the user remain oriented. This experiment evaluated whether the type of boundary impacts its usefulness for staying oriented. Participants wore a head-mounted display and performed a triangle completion task in virtual reality by traveling two outbound path segments before attempting to point to the path origin. The task was completed with two teleporting interfaces differing in the availability of rotational self-motion cues, and within five virtual environments differing in the availability and type of boundaries. Pointing errors were highest in an open field without environmental cues, and lowest in a classroom with walls and landmarks. Environments with a single square boundary defined by a fence, drop-off, or floor texture discontinuity led to errors in between the open field and the classroom. Performance with the floor texture discontinuity was similar to that with navigational barriers (i.e., fence and drop-off), indicating that an effective barrier need not be a navigational impediment. These results inform spatial cognitive theory about boundary-based navigation and inform application by specifying the types of environmental and self-motion cues that designers of virtual environments should include to reduce disorientation in virtual reality.
dc.description.comments This article is published as Kelly JW, Doty TA, Cherep LA and Gilbert SB (2022) Boundaries Reduce Disorientation in Virtual Reality. Front. Virtual Real. 3:882526. DOI: 10.3389/frvir.2022.882526. Copyright 2022 Kelly, Doty, Cherep and Gilbert. Attribution 4.0 International (CC BY 4.0). Posted with permission.
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/avVOlkZr
dc.language.iso en
dc.publisher Frontiers Media S.A.
dc.source.uri https://doi.org/10.3389/frvir.2022.882526 *
dc.subject.keywords Locomotion interfaces
dc.subject.keywords Teleporting
dc.subject.keywords Virtual reality
dc.subject.keywords Spatial updating
dc.subject.keywords Navigation
dc.subject.keywords Boundaries
dc.subject.keywords Virtual environments
dc.title Boundaries reduce disorientation in virtual reality
dc.type article
dspace.entity.type Publication
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