Augmented Sensory Experience and Retention: ASER Framework

dc.contributor.author Alhebaishi, Samer
dc.contributor.author Stone, Richard
dc.contributor.department Department of Industrial and Manufacturing Systems Engineering
dc.date.accessioned 2025-06-06T15:03:51Z
dc.date.available 2025-06-06T15:03:51Z
dc.date.issued 2025
dc.description.abstract In the process of shifting from traditional teacher-centred systems to more student-engagement ones, Augmented Reality (AR) is coming into its own as a way of improving how information is delivered and received. However, while the use of AR is commonly attributed to increasing engagement, the potential of this technology to support deep, long-term learning is not fully explored. The ASER Framework (Augmented Sensory Experience and Retention) offers a new approach to this gap by integrating emotional memory, interactive storytelling, and gamification within AR environments. After analyzing the current state of AR education research, this study found a lack of frameworks that combine these elements systematically, thus offering a chance to improve cognitive retention and meaningful learning. A multi-sensory model proposes ASER for emotional connection, participation, and knowledge consolidation. The theoretical foundation is strong; however, further empirical validation is required to determine its real-world effectiveness across diverse educational settings. These recommendations provide a starting point for future research and implementation strategies that seek to change the rules of instructional design for engaging and enduring learning experiences.
dc.description.comments This article is published as Alhebaishi, Samer and Stone, Richard “Augmented Sensory Experience and Retention: ASER Framework” International Journal of Advanced Computer Science and Applications(ijacsa), 16(4), 2025. doi: http://dx.doi.org/10.14569/IJACSA.2025.0160401.
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/7vdX6m2v
dc.language.iso en
dc.publisher SAI Organization
dc.rights This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited.
dc.source.uri https://dx.doi.org/10.14569/IJACSA.2025.0160401 *
dc.subject.disciplines DegreeDisciplines::Social and Behavioral Sciences::Psychology::Cognitive Psychology
dc.subject.disciplines DegreeDisciplines::Education::Educational Methods
dc.subject.disciplines DegreeDisciplines::Education::Educational Technology
dc.subject.keywords Augmented Reality (AR)
dc.subject.keywords emotional memory
dc.subject.keywords inter-active storytelling
dc.subject.keywords gamification
dc.subject.keywords Augmented Sensory Experience and Retention (ASER) Framework
dc.title Augmented Sensory Experience and Retention: ASER Framework
dc.type Article
dspace.entity.type Publication
relation.isAuthorOfPublication 0d56f275-0c2e-437b-a950-ce4efc193767
relation.isOrgUnitOfPublication 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1
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