Augmented Sensory Experience and Retention: ASER Framework
dc.contributor.author | Alhebaishi, Samer | |
dc.contributor.author | Stone, Richard | |
dc.contributor.department | Department of Industrial and Manufacturing Systems Engineering | |
dc.date.accessioned | 2025-06-06T15:03:51Z | |
dc.date.available | 2025-06-06T15:03:51Z | |
dc.date.issued | 2025 | |
dc.description.abstract | In the process of shifting from traditional teacher-centred systems to more student-engagement ones, Augmented Reality (AR) is coming into its own as a way of improving how information is delivered and received. However, while the use of AR is commonly attributed to increasing engagement, the potential of this technology to support deep, long-term learning is not fully explored. The ASER Framework (Augmented Sensory Experience and Retention) offers a new approach to this gap by integrating emotional memory, interactive storytelling, and gamification within AR environments. After analyzing the current state of AR education research, this study found a lack of frameworks that combine these elements systematically, thus offering a chance to improve cognitive retention and meaningful learning. A multi-sensory model proposes ASER for emotional connection, participation, and knowledge consolidation. The theoretical foundation is strong; however, further empirical validation is required to determine its real-world effectiveness across diverse educational settings. These recommendations provide a starting point for future research and implementation strategies that seek to change the rules of instructional design for engaging and enduring learning experiences. | |
dc.description.comments | This article is published as Alhebaishi, Samer and Stone, Richard “Augmented Sensory Experience and Retention: ASER Framework” International Journal of Advanced Computer Science and Applications(ijacsa), 16(4), 2025. doi: http://dx.doi.org/10.14569/IJACSA.2025.0160401. | |
dc.identifier.uri | https://dr.lib.iastate.edu/handle/20.500.12876/7vdX6m2v | |
dc.language.iso | en | |
dc.publisher | SAI Organization | |
dc.rights | This is an open access article licensed under a Creative Commons Attribution 4.0 International License, which permits unrestricted use, distribution, and reproduction in any medium, even commercially as long as the original work is properly cited. | |
dc.source.uri | https://dx.doi.org/10.14569/IJACSA.2025.0160401 | * |
dc.subject.disciplines | DegreeDisciplines::Social and Behavioral Sciences::Psychology::Cognitive Psychology | |
dc.subject.disciplines | DegreeDisciplines::Education::Educational Methods | |
dc.subject.disciplines | DegreeDisciplines::Education::Educational Technology | |
dc.subject.keywords | Augmented Reality (AR) | |
dc.subject.keywords | emotional memory | |
dc.subject.keywords | inter-active storytelling | |
dc.subject.keywords | gamification | |
dc.subject.keywords | Augmented Sensory Experience and Retention (ASER) Framework | |
dc.title | Augmented Sensory Experience and Retention: ASER Framework | |
dc.type | Article | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | 0d56f275-0c2e-437b-a950-ce4efc193767 | |
relation.isOrgUnitOfPublication | 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1 |
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