Genre-based L2 research writing SLA-CALL interfaces for prototyping an interactive virtual reality environment

dc.contributor.author Tan, April
dc.contributor.author Cotos, Elena
dc.contributor.author Dorneich, Michael
dc.contributor.department Department of Industrial and Manufacturing Systems Engineering
dc.contributor.department Center for Communication Excellence
dc.contributor.department Virtual Reality Applications Center
dc.date.accessioned 2023-12-13T16:28:12Z
dc.date.available 2023-12-13T16:28:12Z
dc.date.issued 2023-12-11
dc.description.abstract This chapter proposes the use of virtual reality (VR) as a cutting-edge solution for enhancing second language (L2) research writing competence. While many digital technologies exist for academic writing, few have been designed for research-related writing genres, and fewer account for second language acquisition (SLA) theory. VR, with its qualities of immersion, interaction, and imagination, is uniquely suited for operationalizing socio-cognitive tenets that develop research writing competence. To address this gap, this chapter proposes creating a VR environment (VRE) for simulated academic discourse communities in which L2 writers could ‘enter’ and participate. The proposed VRE will simulate activities and tasks characteristic of the writer’s discourse community and provide immersive and interactive learning experiences. This chapter provides detailed theoretical, conceptual, and operational rationales for the design of the features and affordances of VR for research writing. This chapter concludes by laying out research directions, which could contribute to devising a research agenda for SLA-directed computer assisted language learning (CALL) research utilizing emerging genre-based VR technology.
dc.description.comments This is a manuscript of a book chapter published as Tan, A., Cotos, E., & Dorneich, M.C. (2023). "Genre-Based L2 Research Writing: SLA-CALL interfaces for designing Interactive Virtual Reality Environments," Chapter 2, Frontiers in Computer Assisted Language Learning (M. Peterson & N. Jabbari). London: Routledge. pp. 7-25, http://dx.doi.org/10.4324/9781003395218. Posted with Permission.
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/0zEyde5z
dc.language.iso en
dc.publisher Taylor and Francis
dc.source.uri http://dx.doi.org/10.4324/9781003395218 *
dc.subject.disciplines DegreeDisciplines::Arts and Humanities::Digital Humanities
dc.title Genre-based L2 research writing SLA-CALL interfaces for prototyping an interactive virtual reality environment
dc.type Book chapter
dspace.entity.type Publication
relation.isAuthorOfPublication f0fce29e-95a6-4fbd-8987-d62d32ea610c
relation.isAuthorOfPublication 53177c19-98ba-4f7c-814e-1ddac86ed022
relation.isOrgUnitOfPublication 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1
relation.isOrgUnitOfPublication e049a566-0c73-43e9-ab74-2d9f6f201ef1
relation.isOrgUnitOfPublication dad3cd36-0f8b-49c3-b43f-1df139ae2068
File
Collections