Collaborative Wearable Art Design Process for Wearable Art Designers, Artists, and Industrial Designers

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2017-01-01
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Holland, Brent
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Sanders, Eulanda
Chief Strategist of Innovation and Entrepreneurship
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Zhang, Ling
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International Textile and Apparel Association (ITAA) Annual Conference Proceedings
Iowa State University Conferences and Symposia

The first national meeting of textile and clothing professors took place in Madison, Wisconsin in June 1959. With a mission to advance excellence in education, scholarship and innovation, and their global applications, the International Textile and Apparel Association (ITAA) is a professional and educational association of scholars, educators, and students in the textile, apparel, and merchandising disciplines in higher education.

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Collaborations between fashion designers and artists, traced back to 19th century, bloomed in early 20th century when fashion became a modern desire and was mass producible (Mackrell, 2005). Due to the complexity and ambiguity of the wearable art design process, wearable art designers usually explore inspirations from a multiplicity of sources, sometimes drawing from fine arts. Collaborations often occur between wearable art designers and artists that contribute differential resources and various talents to achieve complementary goals (Dodgson, 1994). For this design process study, the initial goal was to develop a framework for: (a) initiating and completing collaborative design projects, (b) evaluating the design ideas involving a wearable art designer and an artist who provided the artwork as the inspiration, and (c) integrating a review critique into the design process by presenting design ideation to a professional reviewer (with fashion design and wearable art background), an industrial designer, and collaborating artist.

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