An exploration of the effect of multi-sensory experience on the doorway phenomenon

dc.contributor.advisor Daejin Kim
dc.contributor.author Howard, Bree
dc.contributor.department Department of Interior Design
dc.date 2020-06-26T19:57:17.000
dc.date.accessioned 2020-06-30T03:22:03Z
dc.date.available 2020-06-30T03:22:03Z
dc.date.copyright Fri May 01 00:00:00 UTC 2020
dc.date.embargo 2020-06-23
dc.date.issued 2020-01-01
dc.description.abstract <p>Doorways are a necessity to interior environments but are often placed with intention toward maximizing spatial capacity as opposed to creating a spatial experience. Previous studies have shown that memory for information introduced to a person is harder to remember after traversing a doorway than it is without a doorway present (Pettijohn & Radvansky, 2010, 2016; Radvansky et al., 2011, 2015; Radvansky & Copeland, 2006). However, in a designed space, there are many additional sensory factors present when changing rooms and their impact has not yet been explored. The goals of the research were (1) to identify how sensory input might affect the doorway phenomenon through a literature review and (2) to investigate the effects of visual depth on the doorway phenomenon using a Virtual Reality construct created with a program used specifically in design fields. The literary analysis indicates that sensory perception, emotion, and ability have been shown to work interchangeably in their effect on human experience, including memory (Augustin, 2009; Curiel & Radvansky, 1998; Herz, 1998, 2004; Herz & Schooler, 2002; Mackworth, 1965; Proffitt, 2006a, 2006b; Tyng et al., 2017; Witt & Proffitt, 2008) and may be integral in the influence of the doorway phenomenon on memory recall ability. The VR trials were unable to determine that visual depth has a significant impact on memory regarding the doorway phenomenon. This research is an initial step toward enabling interior designers to make the best-informed decisions about how doorways can be used as a tool to manipulate a user's experience of a designed space.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/etd/17954/
dc.identifier.articleid 8961
dc.identifier.contextkey 18242550
dc.identifier.doi https://doi.org/10.31274/etd-20200624-133
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath etd/17954
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/32137
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/etd/17954/0-Modification_1_path.mp4|||Fri Jan 14 21:31:43 UTC 2022
dc.source.bitstream archive/lib.dr.iastate.edu/etd/17954/1-Modification_2_path.mp4|||Fri Jan 14 21:31:42 UTC 2022
dc.source.bitstream archive/lib.dr.iastate.edu/etd/17954/Howard_iastate_0097M_18733.pdf|||Fri Jan 14 21:31:45 UTC 2022
dc.subject.keywords Doorway phenomenon
dc.subject.keywords Memory
dc.subject.keywords Perception
dc.subject.keywords Sensation
dc.subject.keywords Virtual Reality
dc.subject.keywords Visual field
dc.supplemental.bitstream Modification_1_path.mp4
dc.supplemental.bitstream Modification_2_path.mp4
dc.title An exploration of the effect of multi-sensory experience on the doorway phenomenon
dc.type thesis en_US
dc.type.genre thesis en_US
dspace.entity.type Publication
relation.isOrgUnitOfPublication 9f42e1dd-7d20-4092-b0ab-30ac44d90ea5
thesis.degree.discipline Interio r Design
thesis.degree.level thesis
thesis.degree.name Master of Fine Arts
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