A General Architecture for Distributed VR Interfaces
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This paper describes a software architecture useful in creating new virtual reality interfaces across a clustered network of computers. The architecture takes advantage of a concept common to desktop application development, the event loop, and provides a method by which it can be shared effectively between nodes in a cluster. This method improves upon the common replication approach to cluster synchronization by creating a single, simple object to share, as well as by supporting node specialization in a generic cluster. The method is designed to be easily added to existing applications as well as speed the development of virtual reality interface prototypes. An example application is discussed to demonstrate the current capabilities and limitations of the architecture. Future implications and improvements are also discussed.
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This is a conference proceeding from ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference 3 (2009): 1571, doi:10.1115/DETC2008-49845. Posted with permission.