Abyss

dc.contributor.author Prather, Maggie
dc.contributor.author Parsons, Jean
dc.date 2018-10-19T00:27:24.000
dc.date.accessioned 2020-06-30T05:36:01Z
dc.date.available 2020-06-30T05:36:01Z
dc.date.issued 2016-11-11
dc.description.abstract <p>The purpose of the design process for Abyss was to create a wearable art piece that can be hung flat on the wall. My focus was to integrate the surface design into the garment in a manner that would be compelling as both a 2D wall hanging and a 3D wearable piece. For both surface and shape, I was inspired by icebergs, their colors, and their evolving forms. To create the effect of ice, water and the visual appearance of a melting and shifting surface, I began by creating an original painting with colors that went from pale to dark blue and that also had texture due to layering of paint. I next placed ice cubes on top of the painting and melted them with a hair dryer, taking photographs at intervals during the process. Three images were chosen to combine, and rendered in Photoshop to create the final print.</p>
dc.identifier archive/lib.dr.iastate.edu/itaa_proceedings/2016/design/98/
dc.identifier.articleid 1891
dc.identifier.contextkey 10520458
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath itaa_proceedings/2016/design/98
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/51147
dc.relation.ispartofseries International Textile and Apparel Association (ITAA) Annual Conference Proceedings
dc.source.bitstream archive/lib.dr.iastate.edu/itaa_proceedings/2016/design/98/UGS_Prather_Abyss.pdf|||Sat Jan 15 02:37:59 UTC 2022
dc.subject.disciplines Fashion Design
dc.title Abyss
dc.type event
dc.type.genre event
dspace.entity.type Publication
relation.isSeriesOfPublication 5d0f3f8c-2190-47b2-bb58-b59e2d1740d5
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