What Does “Asymmetric VR” Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit
dc.contributor.author | Ouverson, Kaitlyn Michelle | |
dc.contributor.author | Scherber, Carsten | |
dc.contributor.author | Oldham, Emily | |
dc.contributor.author | Gilbert, Stephen | |
dc.contributor.department | Industrial and Manufacturing Systems Engineering | |
dc.contributor.department | Virtual Reality Applications Center | |
dc.date.accessioned | 2022-10-18T16:23:33Z | |
dc.date.available | 2022-10-18T16:23:33Z | |
dc.date.issued | 2021-12-17 | |
dc.description.abstract | Technology is often framed in terms of space and time of use, such that a mobile phone is used to either send asynchronous messages or host synchronous conversations with remote others, while a classroom smartboard supports co-located, synchronous learning. As the technology becomes more immersive, the applicability of frameworks such as the time/place matrix becomes less clear. This study attempts to provide clarity by applying the Composite framework for Asymmetric VR (CAVR) to online forum descriptions of the use of immersive virtual reality (VR) in co-located groups. A related framework, Roles of Technology, is also explored; however, the authors argue the framework must be expanded before application of it beyond mobile technology. To better understand one possible solution to co-located VR’s isolation problem, a directed content analysis was conducted, exploring the discussion of co-located and asymmetric VR use on various subreddits. As a result, 11 patterns of co-located use of VR, including 8 which specify asymmetric VR designs, are identified. The researchers update the dimensions of CAVR according to these results, compare CAVR to another nascent framework, and offer suggestions for future work and applicability to practice. This work is intended to help guide future creation and research of asymmetric VR experiences through the deconstruction of existing asymmetric VR experiences to their key parts via the application of CAVR. | |
dc.description.comments | This article is published as Ouverson KM, Scherber C, Oldham E and Gilbert SB (2021) What Does “Asymmetric VR” Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit. Front. Virtual Real. 2:765881. DOI: 10.3389/frvir.2021.765881. Copyright 2021 Ouverson, Scherber, Oldham and Gilbert. Attribution 4.0 International (CC BY 4.0). Posted with permission. | |
dc.identifier.uri | https://dr.lib.iastate.edu/handle/20.500.12876/VrO5BNZw | |
dc.language.iso | en | |
dc.publisher | Frontiers Media S.A. | |
dc.source.uri | https://doi.org/10.3389/frvir.2021.765881 | * |
dc.subject.keywords | asymmetric virtual reality | |
dc.subject.keywords | mixed reality | |
dc.subject.keywords | extended reality | |
dc.subject.keywords | co-located technology | |
dc.subject.keywords | online asymmetric VR | |
dc.subject.keywords | directed content analysis | |
dc.subject.keywords | qualitative content analysis | |
dc.title | What Does “Asymmetric VR” Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit | |
dc.type | article | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | a3a8c6a1-90cd-4fa0-9cf3-316a1535958d | |
relation.isOrgUnitOfPublication | 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1 | |
relation.isOrgUnitOfPublication | dad3cd36-0f8b-49c3-b43f-1df139ae2068 |
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