What Does “Asymmetric VR” Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit

dc.contributor.author Ouverson, Kaitlyn Michelle
dc.contributor.author Scherber, Carsten
dc.contributor.author Oldham, Emily
dc.contributor.author Gilbert, Stephen
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.contributor.department Virtual Reality Applications Center
dc.date.accessioned 2022-10-18T16:23:33Z
dc.date.available 2022-10-18T16:23:33Z
dc.date.issued 2021-12-17
dc.description.abstract Technology is often framed in terms of space and time of use, such that a mobile phone is used to either send asynchronous messages or host synchronous conversations with remote others, while a classroom smartboard supports co-located, synchronous learning. As the technology becomes more immersive, the applicability of frameworks such as the time/place matrix becomes less clear. This study attempts to provide clarity by applying the Composite framework for Asymmetric VR (CAVR) to online forum descriptions of the use of immersive virtual reality (VR) in co-located groups. A related framework, Roles of Technology, is also explored; however, the authors argue the framework must be expanded before application of it beyond mobile technology. To better understand one possible solution to co-located VR’s isolation problem, a directed content analysis was conducted, exploring the discussion of co-located and asymmetric VR use on various subreddits. As a result, 11 patterns of co-located use of VR, including 8 which specify asymmetric VR designs, are identified. The researchers update the dimensions of CAVR according to these results, compare CAVR to another nascent framework, and offer suggestions for future work and applicability to practice. This work is intended to help guide future creation and research of asymmetric VR experiences through the deconstruction of existing asymmetric VR experiences to their key parts via the application of CAVR.
dc.description.comments This article is published as Ouverson KM, Scherber C, Oldham E and Gilbert SB (2021) What Does “Asymmetric VR” Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit. Front. Virtual Real. 2:765881. DOI: 10.3389/frvir.2021.765881. Copyright 2021 Ouverson, Scherber, Oldham and Gilbert. Attribution 4.0 International (CC BY 4.0). Posted with permission.
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/VrO5BNZw
dc.language.iso en
dc.publisher Frontiers Media S.A.
dc.source.uri https://doi.org/10.3389/frvir.2021.765881 *
dc.subject.keywords asymmetric virtual reality
dc.subject.keywords mixed reality
dc.subject.keywords extended reality
dc.subject.keywords co-located technology
dc.subject.keywords online asymmetric VR
dc.subject.keywords directed content analysis
dc.subject.keywords qualitative content analysis
dc.title What Does “Asymmetric VR” Mean? A Directed Content Analysis of Co-Located Use of VR by Users on Reddit
dc.type article
dspace.entity.type Publication
relation.isAuthorOfPublication a3a8c6a1-90cd-4fa0-9cf3-316a1535958d
relation.isOrgUnitOfPublication 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1
relation.isOrgUnitOfPublication dad3cd36-0f8b-49c3-b43f-1df139ae2068
File
Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
2021-GilbertStephen-WhatDoes.pdf
Size:
2.49 MB
Format:
Adobe Portable Document Format
Description:
Collections