Evaluating the Microsoft HoloLens through an augmented reality assembly application

dc.contributor.author Evans, Gabriel
dc.contributor.author Miller, Jack
dc.contributor.author Pena, Mariangely
dc.contributor.author MacAllister, Anastacia
dc.contributor.author Winer, Eliot
dc.contributor.department Mechanical Engineering
dc.contributor.department Electrical and Computer Engineering
dc.date 2019-07-18T06:34:45.000
dc.date.accessioned 2020-06-30T06:02:03Z
dc.date.available 2020-06-30T06:02:03Z
dc.date.copyright Sun Jan 01 00:00:00 UTC 2017
dc.date.embargo 2017-12-28
dc.date.issued 2017-05-05
dc.description.abstract <p>Industry and academia have repeatedly demonstrated the transformative potential of Augmented Reality (AR) guided assembly instructions. In the past, however, computational and hardware limitations often dictated that these systems were deployed on tablets or other cumbersome devices. Often, tablets impede worker progress by diverting a user's hands and attention, forcing them to alternate between the instructions and the assembly process. Head Mounted Displays (HMDs) overcome those diversions by allowing users to view the instructions in a hands-free manner while simultaneously performing an assembly operation. Thanks to rapid technological advances, wireless commodity AR HMDs are becoming commercially available. Specifically, the pioneering Microsoft HoloLens, provides an opportunity to explore a hands-free HMD’s ability to deliver AR assembly instructions and what a user interface looks like for such an application. Such an exploration is necessary because it is not certain how previous research on user interfaces will transfer to the HoloLens or other new commodity HMDs. In addition, while new HMD technology is promising, its ability to deliver a robust AR assembly experience is still unknown. To assess the HoloLens’ potential for delivering AR assembly instructions, the cross-platform Unity 3D game engine was used to build a proof of concept application. Features focused upon when building the prototype were: user interfaces, dynamic 3D assembly instructions, and spatially registered content placement. The research showed that while the HoloLens is a promising system, there are still areas that require improvement, such as tracking accuracy, before the device is ready for deployment in a factory assembly setting.</p>
dc.description.comments <p>This proceeding is published as Evans, Gabriel, Jack Miller, Mariangely Iglesias Pena, Anastacia MacAllister, and Eliot Winer. "Evaluating the Microsoft HoloLens through an augmented reality assembly application." In SPIE Defense+Security, Proceedings SPIE, Volume 10197, Article 101970V, Degraded Environments: Sensing, Processing, and Display 2017. Anaheim, California; April 11-12, 2017. DOI: <a href="http://dx.doi.org/10.1117/12.2262626" target="_blank">10.1117/12.2262626</a>. Posted with permission.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/me_conf/179/
dc.identifier.articleid 1178
dc.identifier.contextkey 11302842
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath me_conf/179
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/54826
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/me_conf/179/2017_MacAllister_EvaluatingMicrosoft.pdf|||Fri Jan 14 21:30:41 UTC 2022
dc.source.uri 10.1117/12.2262626
dc.subject.disciplines Applied Mechanics
dc.subject.disciplines Manufacturing
dc.subject.disciplines Mechanical Engineering
dc.subject.keywords Microsoft HoloLens
dc.subject.keywords Augmented Reality
dc.subject.keywords Augmented Reality Assembly
dc.subject.keywords Head Mounted Display
dc.title Evaluating the Microsoft HoloLens through an augmented reality assembly application
dc.type article
dc.type.genre article
dspace.entity.type Publication
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