Analysis of Tactors for Wearable Simulator Feedback: A Tactile Vest Architecture

dc.contributor.author Prater, David
dc.contributor.author Gilbert, Stephen
dc.contributor.author Winer, Eliot
dc.contributor.department Mechanical Engineering
dc.contributor.department Virtual Reality Applications Center
dc.contributor.department Department of Electrical and Computer Engineering
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.contributor.department Human Computer Interaction
dc.contributor.department Education, School of
dc.date 2018-02-18T03:50:30.000
dc.date.accessioned 2020-06-30T04:47:05Z
dc.date.available 2020-06-30T04:47:05Z
dc.date.copyright Tue Jan 01 00:00:00 UTC 2013
dc.date.embargo 2017-02-01
dc.date.issued 2013-01-01
dc.description.abstract <p>Current training simulators for police officers and soldiers lack two critical qualities for establishing a compelling sense of immersion within a virtual environment: a strong disincentive to getting shot, and accurate feedback about the bodily location of a shot. This research addresses these issues with hardware architecture for a Tactical Tactile Training Vest (T3V). In this study, we have evaluated the design space of impact “tactors” and present a T3V prototype that can be viscerally felt. This research focuses on determining the optimal design parameters for creating maximum tactor hitting energy. The energy transferred to the projectile directly relates to the quality of the disincentive. The complete T3V design will include an array of these tactors on front and back of the body to offer accurate spatial feedback. The impact tactor created and tested for this research is an electromagnetic projectile launcher, similar to a solenoid, but lower profile and higher energy. Our best tactor produced projectile energy of approximately 0.08 Joules with an efficiency at just above 0.1%. Users in an informal pilot study described the feeling as "surprising," "irritating," and "startling," suggesting that this level of force is approaching our target level of disincentive.</p>
dc.description.comments <p>This is a proceeding from <em>The Engineering Reality of Virtual Reality </em>8649 (2013): 86490J-1, <a href="http://dx.doi.org/10.1117/12.2003376" target="_blank">doi: 10.1117/12.2003376</a>. Posted with permission.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/imse_conf/57/
dc.identifier.articleid 1027
dc.identifier.contextkey 9611631
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath imse_conf/57
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/44316
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/imse_conf/57/2013_Gilbert_AnalysisTactors.pdf|||Sat Jan 15 00:58:58 UTC 2022
dc.source.uri 10.1117/12.2003376
dc.subject.disciplines Engineering Science and Materials
dc.subject.disciplines Other Operations Research, Systems Engineering and Industrial Engineering
dc.subject.disciplines Semiconductor and Optical Materials
dc.subject.keywords tactile vest
dc.subject.keywords tactor
dc.subject.keywords haptic
dc.subject.keywords virtual
dc.subject.keywords bullet
dc.subject.keywords military
dc.subject.keywords impact
dc.subject.keywords pain
dc.subject.keywords training
dc.subject.keywords simulator
dc.title Analysis of Tactors for Wearable Simulator Feedback: A Tactile Vest Architecture
dc.type article
dc.type.genre conference
dspace.entity.type Publication
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