The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the Individual
dc.contributor.author | Kelly, Jonathan | |
dc.contributor.author | Gilbert, Stephen | |
dc.contributor.department | Virtual Reality Applications Center | |
dc.contributor.department | Psychology | |
dc.contributor.department | Department of Industrial and Manufacturing Systems Engineering | |
dc.contributor.department | Gerontology | |
dc.contributor.department | Human Computer Interaction | |
dc.date | 2021-03-27T06:53:10.000 | |
dc.date.accessioned | 2021-04-30T08:46:26Z | |
dc.date.available | 2021-04-30T08:46:26Z | |
dc.date.copyright | Fri Jan 01 00:00:00 UTC 2021 | |
dc.date.issued | 2021-01-01 | |
dc.description.abstract | <p>The proliferation of locomotion interfaces for virtual reality necessitates a framework for predicting and evaluating navigational success. Spatial updating—the process of mentally updating one’s self-location during locomotion—is a core component of navigation, is easy to measure, and is sensitive to common elements of locomotion interfaces. This paper highlights three factors that influence spatial updating: body-based self-motion cues, environmental cues, and characteristics of the individual. The concordance framework, which characterizes locomotion interfaces based on agreement between body movement and movement through the environment, serves as a useful starting point for understanding the effectiveness of locomotion interfaces for enabling accurate navigation.</p> | |
dc.description.comments | <p>This is a manuscript of a proceeding published as Kelly, Jonathan W., and Stephen B. Gilbert. "The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the Individual." In <em>2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)</em>, pp. 391-392. IEEE, 2021. DOI: <a href="https://doi.org/10.1109/VRW52623.2021.00082" target="_blank">10.1109/VRW52623.2021.00082</a>. Posted with permission.</p> | |
dc.format.mimetype | application/pdf | |
dc.identifier | archive/lib.dr.iastate.edu/imse_pubs/269/ | |
dc.identifier.articleid | 1270 | |
dc.identifier.contextkey | 22189599 | |
dc.identifier.s3bucket | isulib-bepress-aws-west | |
dc.identifier.submissionpath | imse_pubs/269 | |
dc.identifier.uri | https://dr.lib.iastate.edu/handle/20.500.12876/105114 | |
dc.language.iso | en | |
dc.source.bitstream | archive/lib.dr.iastate.edu/imse_pubs/269/2021_GilbertStephen_EffectivenessLocomotion.pdf|||Fri Jan 14 23:04:32 UTC 2022 | |
dc.source.uri | 10.1109/VRW52623.2021.00082 | |
dc.subject.disciplines | Cognitive Psychology | |
dc.subject.disciplines | Ergonomics | |
dc.subject.keywords | Human-centered computing | |
dc.subject.keywords | Human computer interaction (HCI) | |
dc.subject.keywords | Interaction paradigms | |
dc.subject.keywords | Virtual reality | |
dc.title | The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the Individual | |
dc.type | article | |
dc.type.genre | conference | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | 24f11159-4819-4445-b0a4-dadee45766dc | |
relation.isAuthorOfPublication | a3a8c6a1-90cd-4fa0-9cf3-316a1535958d | |
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