Space Perception in Virtual Environments: Displacement from the Center of Projection Causes Less Distortion than Predicted by Cue-Based Models

dc.contributor.author Kelly, Jonathan
dc.contributor.author Burton, Melissa
dc.contributor.author Pollock, Brice
dc.contributor.author Rubio, Eduardo
dc.contributor.author Curtis, Michael
dc.contributor.author de la Cruz, Julio
dc.contributor.author Gilbert, Stephen
dc.contributor.author Winer, Eliot
dc.contributor.department Mechanical Engineering
dc.contributor.department Virtual Reality Applications Center
dc.contributor.department Psychology
dc.contributor.department Department of Industrial and Manufacturing Systems Engineering
dc.contributor.department Human Computer Interaction
dc.date 2018-02-18T03:06:50.000
dc.date.accessioned 2020-06-30T04:49:10Z
dc.date.available 2020-06-30T04:49:10Z
dc.date.issued 2013-10-01
dc.description.abstract <p>Virtual reality systems commonly include both monocular and binocular depth cues, which have the potential to provide viewers with a realistic impression of spatial properties of the virtual environment. However, when multiple viewers share the same display, only one viewer typically receives the projectively correct images. All other viewers experience the same images despite displacement from the center of projection (CoP). Three experiments evaluated perceptual distortions caused by displacement from the CoP and compared those percepts to predictions of models based on monocular and binocular viewing geometry. Leftward and rightward displacement from the CoP caused virtual angles on the ground plane to be judged as larger and smaller, respectively, compared to judgments from the CoP. Backward and forward displacement caused rectangles on the ground plane to be judged as larger and smaller in depth, respectively, compared to judgments from the CoP. Judgment biases were in the same direction as cue-based model predictions but of smaller magnitude. Displacement from the CoP had asymmetric effects on perceptual judgments, unlike model predictions. Perceptual distortion occurred with monocular cues alone but was exaggerated when binocular cues were added. The results are grounded in terms of practical implications for multiuser virtual environments.</p>
dc.description.comments <p>This article is published as Kelly, Jonathan W., Melissa Burton, Brice Pollock, Eduardo Rubio, Michael Curtis, Julio De La Cruz, Stephen Gilbert, and Eliot Winer. "Space perception in virtual environments: Displacement from the center of projection causes less distortion than predicted by cue-based models." <em>ACM Transactions on Applied Perception (TAP)</em> 10, no. 4 (2013): 18. DOI: <a href="https://doi.org/10.1145/2536764.2536765" target="_blank">10.1145/2536764.2536765</a>.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/imse_pubs/78/
dc.identifier.articleid 1078
dc.identifier.contextkey 9504552
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath imse_pubs/78
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/44600
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/imse_pubs/78/2013_GilbertStephen_SpacePerceptionVirtual.pdf|||Sat Jan 15 01:54:11 UTC 2022
dc.source.bitstream archive/lib.dr.iastate.edu/imse_pubs/78/2013_Gilbert_SpacePerception.pdf|||Sat Jan 06 05:40:25 UTC 2018
dc.source.uri 10.1145/2536764.2536765
dc.subject.disciplines Cognition and Perception
dc.subject.disciplines Ergonomics
dc.subject.disciplines Human Factors Psychology
dc.subject.disciplines Operational Research
dc.subject.keywords Experimentation
dc.subject.keywords Human Factors
dc.subject.keywords Depth Perception
dc.subject.keywords Stereoscopic Displays
dc.subject.keywords Virtual Environments
dc.title Space Perception in Virtual Environments: Displacement from the Center of Projection Causes Less Distortion than Predicted by Cue-Based Models
dc.type article
dc.type.genre article
dspace.entity.type Publication
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