Improving Student Engagement, Achievement, and Motivation Using Game Design-Based Learning in Undergraduate Geotechnical Engineering Classes

dc.contributor.author Sabrowsky, Justin
dc.contributor.author Ajmera, Beena
dc.contributor.author Rutherford, Cassandra
dc.contributor.author Poplin, Alenka
dc.contributor.author Emery, Alyssa
dc.contributor.department School of Education
dc.contributor.department Department of Civil, Construction and Environmental Engineering
dc.contributor.department Department of Community and Regional Planning
dc.date.accessioned 2024-03-13T16:27:12Z
dc.date.available 2024-03-13T16:27:12Z
dc.date.issued 2024-02-22
dc.description.abstract Teaching and learning have been substantially impacted by the COVID-19 global pandemic induced rapid shift to online and hybrid learning environments. Research has shown that this shift impacted student engagement, learning outcomes, teamwork/group dynamics, and the development of “soft” or professional skills. Although students and faculty have returned to in-person classes, teaching and learning has not returned to the pre-pandemic status quo. Thus, this study presents curricular methods developed and evaluated to enhance student engagement and learning. By providing students with more ownership of their learning and re-engaging them in the process, the students will find value in what they are learning and develop professional skills in their in-person interactions. In the new curriculum, students collaboratively developed their own games (board, dice, card, or computer) rooted in fundamental/technical concepts from the classroom. Over the course of the semester, they built a playable prototype of their game. At the end of the semester, the students were asked to provide a brief presentation of their game, relevant components, and relation to the fundamental geotechnical engineering concepts, and give an overview of the game play. Students then engaged in a friendly gaming session, playing all the games developed in the class. The results indicated that this approach intentionally allows students to explore their creativity while growing their technical competency and professional skills. In particular, (1) students took ownership of the learning process that stemmed from creating their own tools to engage others via future game plays; (2) the design and development process improved goal-setting skills among students; and (3) participation in group activities built leadership, teamwork, and communication skills.
dc.description.comments This is a manuscript of the proceedings Published as Sabrowsky, Justin, Beena Ajmera, Cassandra Rutherford, Alenka Poplin, and Alyssa Emery. "Improving Student Engagement, Achievement, and Motivation Using Game Design-Based Learning in Undergraduate Geotechnical Engineering Classes." In Geo-Congress 2024, pp. 377-385. doi: https://doi.org/10.1061/9780784485354.037. © 2024 American Society of Civil Engineers. Posted with Permission. This material may be downloaded for personal use only. Any other use requires prior permission of the American Society of Civil Engineers. This material may be found at https://ascelibrary.org/doi/abs/10.1061/9780784485354.037.
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/3wxaQn6v
dc.language.iso en
dc.publisher American Society of Civil Engineers
dc.rights This material may be downloaded for personal use only. Any other use requires prior permission of the American Society of Civil Engineers.
dc.source.uri https://doi.org/10.1061/9780784485354.037 *
dc.subject.disciplines DegreeDisciplines::Education::Educational Technology
dc.subject.disciplines DegreeDisciplines::Engineering::Computational Engineering
dc.title Improving Student Engagement, Achievement, and Motivation Using Game Design-Based Learning in Undergraduate Geotechnical Engineering Classes
dc.type Presentation
dspace.entity.type Publication
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