Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces

Date
2021-12-03
Authors
Hoover, Melynda
Doty, Taylor
Renner, Alex
Zimmerman, Moriah
Knuth, Kimberly
Cherep, Lucia
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PsyArXiv
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Industrial and Manufacturing Systems EngineeringPsychologyVirtual Reality Applications Center
Abstract
The wide availability of consumer-oriented virtual reality (VR) equipment has enabled researchers to recruit existing VR owners to participate remotely using their own equipment. Yet, there are many differences between lab environments and home environments, as well as differences between participant samples recruited for lab studies and remote studies. This paper replicates a lab-based experiment on VR locomotion interfaces using a remote sample. Participants completed a triangle-completion task (travel two path legs, then point to the path origin) using their own VR equipment in a remote, unsupervised setting. Locomotion was accomplished using two versions of the teleporting interface varying in availability of rotational self-motion cues. The size of the traveled path and the size of the surrounding virtual environment were also manipulated. Results from remote participants largely mirrored lab results, with overall better performance when rotational self-motion cues were available. Some differences also occurred, including a tendency for remote participants to rely less on nearby landmarks, perhaps due to increased competence with using the teleporting interface to update self-location. This replication study provides insight for VR researchers on aspects of lab studies that may or may not replicate remotely.
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This is a pre-print of the article Kelly, Jonathan, Melynda Hoover, Taylor Doty, Alex Renner, Lucia Cherep, and Stephen B. Gilbert. "Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces." PsyArXiv (2021). DOI: 10.31234/osf.io/wqcuf. Copyright 2021 The Authors. Attribution 4.0 International (CC BY 4.0). Posted with permission.
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Navigation, Spatial cognition, Virtual reality, Teleporting, Online data collection
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