Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating

dc.contributor.author Kelly, Jonathan
dc.contributor.author Ostrander, Alec
dc.contributor.author Lim, Alex
dc.contributor.author Gilbert, Stephen
dc.contributor.author Gilbert, Stephen
dc.contributor.department Virtual Reality Applications Center
dc.contributor.department Psychology
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.contributor.department Virtual Reality Applications Center
dc.date 2020-02-28T16:49:04.000
dc.date.accessioned 2020-06-30T04:48:38Z
dc.date.available 2020-06-30T04:48:38Z
dc.date.copyright Wed Jan 01 00:00:00 UTC 2020
dc.date.issued 2020-05-01
dc.description.abstract <p>Virtual reality systems typically allow users to physically walk and turn, but virtual environments (VEs) often exceed the available walking space. Teleporting has become a common user interface, whereby the user aims a laser pointer to indicate the desired location, and sometimes orientation, in the VE before being transported without self-motion cues. This study evaluated the influence of rotational self-motion cues on spatial updating performance when teleporting, and whether the importance of rotational cues varies across movement scale and environment scale. Participants performed a triangle completion task by teleporting along two outbound path legs before pointing to the unmarked path origin. Rotational self-motion reduced overall errors across all levels of movement scale and environment scale, though it also introduced a slight bias toward under-rotation. The importance of rotational self-motion was exaggerated when navigating large triangles and when the surrounding environment was large. Navigating a large triangle within a small VE brought participants closer to surrounding landmarks and boundaries, which led to greater reliance on piloting (landmark-based navigation) and therefore reduced-but did not eliminate-the impact of rotational self-motion cues. These results indicate that rotational self-motion cues are important when teleporting, and that navigation can be improved by enabling piloting.</p>
dc.description.comments <p>This is a manuscript of an article published as Kelly, J. W., A. G. Ostrander, A. F. Lim, L. A. Cherep, and S. B. Gilbert. "Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating." <em>IEEE Transactions on Visualization and Computer Graphics</em> 26, no. 5 (2020): 1841-1850. DOI: <a href="http://dx.doi.org/10.1109/TVCG.2020.2973051" target="_blank">10.1109/TVCG.2020.2973051</a>. Posted with permission.</p>
dc.format.mimetype application/pdf
dc.identifier archive/lib.dr.iastate.edu/imse_pubs/232/
dc.identifier.articleid 1233
dc.identifier.contextkey 16680702
dc.identifier.s3bucket isulib-bepress-aws-west
dc.identifier.submissionpath imse_pubs/232
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/44532
dc.language.iso en
dc.source.bitstream archive/lib.dr.iastate.edu/imse_pubs/232/2020_GilbertStephen_TeleportingVirtual.pdf|||Fri Jan 14 22:47:53 UTC 2022
dc.source.uri 10.1109/TVCG.2020.2973051
dc.subject.disciplines Cognition and Perception
dc.subject.disciplines Cognitive Psychology
dc.subject.disciplines Ergonomics
dc.subject.disciplines Operational Research
dc.subject.keywords Navigation
dc.subject.keywords Spatial cognition
dc.subject.keywords Virtual reality
dc.subject.keywords Teleporting
dc.title Teleporting through virtual environments: Effects of path scale and environment scale on spatial updating
dc.type article
dc.type.genre article
dspace.entity.type Publication
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