Video Game Interface Design Patterns to Facilitate Human-Agent Teaming

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2023-10-02
Authors
Sepich, Nathan
Talyat, Mitchell
Didic, Elmin
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Taylor and Francis
Abstract
User interface design patterns that document Human-Agent Team (HAT) interface best practices were developed by analyzing team video games with different types of agents, ranging from virtual players in sports games to advisors contributing to strategy and planning in combat games. One factor that may contribute to the enormous success of some games is the cohesive team interactions between humans and agents. A design pattern collection was developed by identifying 25 design patterns under interface themes most relevant to HATs. The design patterns describe how multiple successful game interfaces handle challenging aspects of HAT interaction, addressing contexts including planning, spatial orientation, task management, communication, and more. Based on the complex and well-tested interface solutions in video games, these design patterns can provide HAT user interface developers practical guidance for interface development and a starting point for developing a HAT design pattern language.
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This is an accepted manuscript of an article published as Sepich, Nathan, Mitchell Talyat, Elmin Didic, Michael C. Dorneich, and Stephen B. Gilbert. "Video Game Interface Design Patterns to Facilitate Human-Agent Teaming." International Journal of Human–Computer Interaction (2023): 1-16. doi: https://doi.org/10.1080/10447318.2023.2262824. Posted with Permission. Copyright © 2023 Informa UK Limited.
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