Video Game Interface Design Patterns to Facilitate Human-Agent Teaming

dc.contributor.author Sepich, Nathan
dc.contributor.author Talyat, Mitchell
dc.contributor.author Didic, Elmin
dc.contributor.author Dorneich, Michael
dc.contributor.author Gilbert, Stephen
dc.contributor.department Industrial and Manufacturing Systems Engineering
dc.date.accessioned 2023-11-06T20:09:02Z
dc.date.available 2023-11-06T20:09:02Z
dc.date.issued 2023-10-02
dc.description.abstract User interface design patterns that document Human-Agent Team (HAT) interface best practices were developed by analyzing team video games with different types of agents, ranging from virtual players in sports games to advisors contributing to strategy and planning in combat games. One factor that may contribute to the enormous success of some games is the cohesive team interactions between humans and agents. A design pattern collection was developed by identifying 25 design patterns under interface themes most relevant to HATs. The design patterns describe how multiple successful game interfaces handle challenging aspects of HAT interaction, addressing contexts including planning, spatial orientation, task management, communication, and more. Based on the complex and well-tested interface solutions in video games, these design patterns can provide HAT user interface developers practical guidance for interface development and a starting point for developing a HAT design pattern language.
dc.description.comments This is an accepted manuscript of an article published as Sepich, Nathan, Mitchell Talyat, Elmin Didic, Michael C. Dorneich, and Stephen B. Gilbert. "Video Game Interface Design Patterns to Facilitate Human-Agent Teaming." International Journal of Human–Computer Interaction (2023): 1-16. doi: https://doi.org/10.1080/10447318.2023.2262824. Posted with Permission. Copyright © 2023 Informa UK Limited.
dc.identifier.uri https://dr.lib.iastate.edu/handle/20.500.12876/jrl8Kqqr
dc.language.iso en
dc.publisher Taylor and Francis
dc.source.uri https://doi.org/10.1080/10447318.2023.2262824 *
dc.subject.disciplines DegreeDisciplines::Engineering::Mechanical Engineering::Computer-Aided Engineering and Design
dc.subject.keywords Design patterns
dc.subject.keywords human- autonomy teaming;
dc.subject.keywords game analysis
dc.subject.keywords user interface design
dc.title Video Game Interface Design Patterns to Facilitate Human-Agent Teaming
dc.type article
dspace.entity.type Publication
relation.isAuthorOfPublication 53177c19-98ba-4f7c-814e-1ddac86ed022
relation.isAuthorOfPublication a3a8c6a1-90cd-4fa0-9cf3-316a1535958d
relation.isOrgUnitOfPublication 51d8b1a0-5b93-4ee8-990a-a0e04d3501b1
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