Game-Based Learning: An Instructional Tool

Thumbnail Image
Date
2018-01-01
Authors
Major Professor
Advisor
Committee Member
Journal Title
Journal ISSN
Volume Title
Publisher
Research Projects
Journal Issue
Series
Department
Abstract

Game-based learning is increasingly becoming popular in classrooms as an instructional tool. Considering the popularity of game-based learning, a large number of studies have been conducted explaining the positive effects that games have on learning. This paper examines literature related to the use of game-based learning as an instructional tool, the effectiveness compared to direct instruction, its usefulness in today’s society, and the applications associated with assessment. This review seeks to examine literature that supports game-based learning and aims to find how applicable it is in the classroom for teaching both content and skills. This paper also provides insight into the expanded role of computer games in the classroom and possibly assist in further studies.

Comments
Description
Keywords
Citation
DOI
Source
Subject Categories
Copyright
Mon Jan 01 00:00:00 UTC 2018