Puzzle assembly training: Real world vs. virtual environment

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2012-03-01
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Carlson, Patrick
Gilbert, Stephen
Vance, Judy
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Vance, Judy
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Gilbert, Stephen
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Mechanical Engineering
The Department of Mechanical Engineering at Iowa State University is where innovation thrives and the impossible is made possible. This is where your passion for problem-solving and hands-on learning can make a real difference in our world. Whether you’re helping improve the environment, creating safer automobiles, or advancing medical technologies, and athletic performance, the Department of Mechanical Engineering gives you the tools and talent to blaze your own trail to an amazing career.
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Psychology
The Department of Psychology may prepare students with a liberal study, or for work in academia or professional education for law or health-services. Graduates will be able to apply the scientific method to human behavior and mental processes, as well as have ample knowledge of psychological theory and method.
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Industrial and Manufacturing Systems Engineering
The Department of Industrial and Manufacturing Systems Engineering teaches the design, analysis, and improvement of the systems and processes in manufacturing, consulting, and service industries by application of the principles of engineering. The Department of General Engineering was formed in 1929. In 1956 its name changed to Department of Industrial Engineering. In 1989 its name changed to the Department of Industrial and Manufacturing Systems Engineering.
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Mechanical EngineeringVirtual Reality Applications CenterPsychologyIndustrial and Manufacturing Systems EngineeringMechanical Engineering
Abstract

While training participants to assemble a 3D wooden burr puzzle, we compared results of training in a stereoscopic, head tracked virtual assembly environment utilizing haptic devices and data gloves with real world training. While virtual training took participants about three times longer, the group that used the virtual environment was able to assemble the physical test puzzle about three times faster than the group trained with the physical puzzle. We present several possible cognitive explanations for these results and our plans for future exploration of the factors that improve the effectiveness of virtual process training over real world experience.

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This is a manuscript of a proceeding published as Oren, Mike, Patrick Carlson, Stephen Gilbert, and Judy M. Vance. "Puzzle assembly training: Real world vs. virtual environment." In 2012 IEEE Virtual Reality Workshops (VRW), pp. 27-30. IEEE, 2012. DOI: 10.1109/VR.2012.6180873. Posted with permission.

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Sun Jan 01 00:00:00 UTC 2012